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Benevolent Transgressive Play in Dungeons & Dragons [D&D].

Authors :
Sidhu, Premeet
Carter, Marcus
Source :
Simulation & Gaming. Dec2023, Vol. 54 Issue 6, p708-729. 22p.
Publication Year :
2023

Abstract

Background: Research into transgressive play experiences in games has grown in recent years. In this article, we explore the potential for transgressive play to be constructive in multiplayer settings—something we conceptualize as "benevolent transgression." Aim: This article describes the presence and appeal of benevolent transgressive play experiences in the tabletop role-playing game Dungeons & Dragons [D&D]. Research Methods: In 2021, amid the COVID-19 pandemic, we conducted focus group discussions (3 groups, 14 participants, aged 24–55) and an online survey (354 participants, aged 18–63) with current D&D players to better understand what play experiences were meaningful and appealing for them—in consideration of the game's contemporary resurgence. Key Finding and Discussion: Our qualitative analysis focuses on participant responses that described the presence and appeal of transgressive play that knowingly challenges player boundaries or game boundaries, what we term benevolent transgression. We propose two key factors that we believe enable it—1) player agency and 2) collaborative negotiation —and briefly discuss benevolent transgression in consideration of game-based learning [GBL]. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
10468781
Volume :
54
Issue :
6
Database :
Academic Search Index
Journal :
Simulation & Gaming
Publication Type :
Academic Journal
Accession number :
173585209
Full Text :
https://doi.org/10.1177/10468781231199824