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Your search keyword '"GAMIFICATION"' showing total 98 results
98 results on '"GAMIFICATION"'

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1. Effects of adaptive scaffolding on performance, cognitive load and engagement in game-based learning: a randomized controlled trial.

2. Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students.

3. Investigating the design, participation and experience of teaching and learning facilitated by user-generated microgames on an open educational platform.

4. Can ChatGPT Match Experts? Comparing input for Serious Game Development.

5. Supporting Skill Assessment in Learning Experiences Based on Serious Games Through Process Mining Techniques.

6. A game-based learning approach to sleep hygiene education: a pilot investigation.

7. Let’s get on-board: a practical framework for designing and implementing educational board games in K-12 classrooms

8. Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum.

9. MODERN ROAD SAFETY TRAINING USING GAME-BASED TOOLS.

10. DEVELOPING LEARNING SKILLS THROUGH GAME-BASED LEARNING IN COMPLEX SCENARIOS: A CASE IN UNDERGRADUATE LOGISTICS EDUCATION.

11. A structured review on game‐based learning applied to electrical power and energy engineering.

12. Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students

13. Is GBL Good for Teachers? A Game for Teachers on How to Foster Students' Self-Regulated Learning.

14. How ChatGPT can inspire and improve serious board game design.

15. How to Create Serious Games? Proposal for a Participatory Methodology.

16. Blue Is for Boys and Pink Is for Girls: How to Break Gender Stereotypes with a Videogame.

17. Developing a Serious Game for Rail Services: Improving Passenger Information During Disruption (PIDD).

18. The Art of Serious Game Design: A Framework and Methodology.

19. Fostering Employability Skills for Engineers With Serious Games: A Gamified GBL Concept.

20. Using Visual Programming Games to Study Novice Programmers.

21. Conducting educational escape rooms during a global pandemic.

22. USING SENSORS TO DETECT AND ANALYZE STUDENTS’ ATTENTION DURING ROAD SAFETY TRAINING IN PRIMARY SCHOOL.

23. LEARNING BY PLAYING: A CASE STUDY OF THE EDUCATION IN PHOTOGRAPHY BY DIGITAL GAMES.

24. Educational Game Design for Girls and Boys – Towards an Inclusive Conceptual Model for Learning Programming.

25. A Serious Game: Economics for Non-economists.

26. ISPO: A Serious Game to train the Interview Skills of Police Officers.

27. Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education.

28. Training and Preparing Tomorrow's Workforce for the Fourth Industrial Revolution.

29. Editorial: Serious games—Volume II

30. Climate Adaptation as an Economic Challenge: Finding Business Strategies by Game-based Learning.

31. Identifying Player Types to Tailor Game-Based Learning Design to Learners: Cross-sectional Survey using Q Methodology.

32. Gamification in otolaryngology: A narrative review.

33. SHOOT2LEARN: FIX-AND-PLAY EDUCATIONAL GAME FOR LEARNING PROGRAMMING; ENHANCING STUDENT ENGAGEMENT BY MIXING GAME PLAYING AND GAME PROGRAMMING.

34. Enhancing Confidence in Using Computational Thinking Skills via Playing a Serious Game: A Case Study to Increase Motivation in Learning Computer Programming

35. Developing Reading Skills in EFL Through Adaptive Game-based Learning.

36. Medical Students' Perceptions of Play and Learning: Qualitative Study With Focus Groups and Thematic Analysis.

37. Pharmacy student experience, preference, and perceptions of gaming and game-based learning.

38. Gamification of health professions education: a systematic review.

39. Research into effective gamification features to inform e-learning design

40. Twelve tips for incorporating gamification into medical education

41. Influence of Dissociated Mechanisms of Gamification on the Learning of Reading

42. Innovation in project management education - let's get serious!

43. Game-based learning for postgraduates: an empirical study of an educational game to teach research skills.

44. Gamification in Higher Education: Implications to Improve Entrepreneurship Education.

45. Educational Hall Escape: Increasing Motivation and Raising Emotions in Higher Education Students

47. Games in Learning: Shedding Light on a Problematic Taxonomy

48. Gamification for climate change engagement: review of corpus and future agenda

49. Hello Code: An Active Programming Video Game.

50. Research into effective gamification features to inform e-learning design.

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