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Your search keyword '"GAMIFICATION"' showing total 59 results
59 results on '"GAMIFICATION"'

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1. Learning analytics for online game-Based learning: a systematic literature review.

2. High-Impact Practices (HIPs), Gamification, and Educational Taxonomy: Scaffolding and Vertical Integration of Common Intellectual Experiences in Higher Education.

3. Playing it right: Empirical validation of the Gamertype scale for game-based learning in higher education.

4. Games and Arts as Tools for Developing Generic Skills in Engineering Students.

5. DEVELOPING LEARNING SKILLS THROUGH GAME-BASED LEARNING IN COMPLEX SCENARIOS: A CASE IN UNDERGRADUATE LOGISTICS EDUCATION.

6. Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model.

7. How to Create Serious Games? Proposal for a Participatory Methodology.

8. Can Video Games Promote Moral Cognition? Supporting Epistemic Play in Papers, Please through Dialogue.

9. Impact of Video Games, Gamification, and Game-Based Learning on Sustainability Education in Higher Education.

10. Digital Twin for Math Education: A Study on the Utilization of Games and Gamification for University Mathematics Education.

11. A Qualitative Study on Malaysian Academics' Perceptions and Suggestions on Gamified Learning.

12. Investigating Inclusivity in Game-Based Learning: Current Practices and Multistakeholder Perspectives.

13. Using Games to Build Social Emotional Learning Skills.

14. Development of a Comprehensive Process for Introducing Game-Based Learning in Higher Education for Lecturers.

15. Active learning and education 4.0 for complex thinking training: analysis of two case studies in open education.

16. On the Pre-Perception of Gamification and Game-Based Learning in Higher Education Students: A Systematic Mapping Study.

17. Impact of a Gamification Learning System on the Academic Performance of Mechanical Engineering Students.

18. Game-based Learning. A tool that Enhances the Collaborative Work: A Case study of Undergraduate Students.

19. Gamed-based Learning in Higher Education.

20. A Conceptual Framework for Integrating Gamification in eLearning Systems Based on Instructional Design Model.

21. Student Teachers’ Game Preferences, Game Habits, and Attitudes Towards Games as Learning Tools.

22. Gamifying History: Designing and Implementing a Game-Based Learning Course Design Framework.

23. Integrating Didactic Games in Higher Education: Benefits and Challenges.

24. SIMULATION DECISION GAMES AND EFFECTIVENESS OF THEIR USE FOR HIGHER EDUCATION – THEORETICAL VIEW.

25. Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education.

26. Fun and games in higher education: an analysis of UK student perspectives.

27. Effects of Using Avatars in a Game-Based Learning Environment.

28. Gamification in Higher Education: Implications to Improve Entrepreneurship Education.

29. Educational Hall Escape: Increasing Motivation and Raising Emotions in Higher Education Students

30. Development of a Comprehensive Process for Introducing Game-Based Learning in Higher Education for Lecturers

31. On the Role of Tasks in Virtual Game-Based Learning: The Example of "Lost in Antarctica".

32. Can We Play Here, Should We? Developing a Framework of Gamification in Higher Education at UTech, Jamaica.

33. The effectiveness of an Instagram-based educational game in a Bachelor of Nursing course: An experimental study.

34. Influence of online computer games on the academic achievement of nontraditional undergraduate students

35. Impact of a Gamification Learning System on the Academic Performance of Mechanical Engineering Students

36. Kahoot! It: Gamification in Higher Education.

37. ImparApp: Designing and Piloting a Game-Based Approach for Language Learning.

38. Using Gamification to Enhance Self-directed, Open Learning in Higher Education.

39. Towards the Social Gamification of e-Learning: A Practical Experiment.

40. The Application of a Content Independent Game Framework in Higher Education.

41. Gamifying Activities in a Higher Education Course.

42. Gamification on Instagram: Nursing students' degree of satisfaction with and perception of learning in an educational game.

43. Climbing Up the Leaderboard: An Empirical Study of Applying Gamification Techniques to a Computer Programming Class.

44. Gamification in Science Education: Gamifying Learning of Microscopic Processes in the Laboratory.

45. A Playful Affordances Approach to the Design of Gameful Learning.

46. World of Wordcraft: Foreign language grammar and composition taught as a term-long role-playing game.

47. The Project Fair: The Gamification Experience of Students' Project Activity.

48. Gamification and Education: A Literature Review.

49. Puzzle‐Based Games as a Metaphor for Designing in Situ Learning Activities.

50. Escape Room Dual Mode Approach to Teach Maths during the COVID-19 Era.

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