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101. Beyond Clip Art: Creating Graphics for the Web.

102. Computer Vision, Imaging and Computer Graphics Theory and Applications, 10th International Joint Conference, VISIGRAPP 2015, Berlin, Germany, March 11-14, 2015, Revised Selected Papers

103. MSCD's Development of a Campus Wide Information System on the World Wide Web.

104. Integrating 'Geometer's Sketchpad' into a Geometry Course for Secondary Education Mathematics Majors.

105. Automatization of Student Assessment Using Multimedia Technology.

106. Motivational Screen Design Guidelines for Effective Computer-Mediated Instruction.

107. The Impact of Integrating Visuals in an Elementary Creative Writing Process.

108. The Impact of Electronic Visualization: Concerns and Delimitations.

109. Magical Stories: Blending Virtual Reality and Artificial Intelligence.

110. A Structured Approach to Homepage Design.

111. Graphical User Interface Programming in Introductory Computer Science.

112. The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper.

113. Geodesic-Controlled Developable Surfaces for Modeling Paper Bending.

114. Digital field mapping-making the change from paper to touchscreen technology.

115. Art Papers Jury: Introduction.

116. Ideas without Words--Internationalizing Business Presentations.

117. Investigating Visual Literacy: Selected Readings from the Annual Conference of the International Visual Literacy Association (22nd, Bloomington/Normal, Illinois, October 1990).

118. Stereo Orthogonal Axonometric Perspective for the Teaching of Descriptive Geometry

119. The Graphical User Interface Crisis: Danger and Opportunity.

120. A Computer Approach to Teaching English Syntax to Deaf Students.

121. Latent Class Modeling of Children's Preference Profiles on Tangible and Graphical Robot Programming

122. Popup: Automatic Paper Architectures from 3D Models.

123. Construction, Identification, and Evaluation of Dengue Promotional Campaign Posters in a Language Classroom

124. 'Peer Critique' in Debate: A Pedagogical Tool for Teaching Architectural Design Studio

125. e-Learning Objects Designing Approach for Programming-Based Problem Solving

126. Three-Dimensional Reconstruction of Indoor Scenes Based on Implicit Neural Representation.

128. Active alice: using real paper to interact with electronic text.

129. Inventing the Invented for STEM Understanding

130. Computational design of iris folding patterns.

131. Generating 3D Paper-Cutting Effects.

132. A Knowledge Graph to Understand Nursing Big Data: Case Example for Guidance.

133. The optimal design of clinical trials with potential biomarker effects: A novel computational approach.

134. Emergent Learning and Interactive Media Artworks: Parameters of Interaction for Novice Groups

136. PapARt : interactive 3D graphics and multi-touch augmented paper for artistic creation

137. Computer Game Design Classes: The Students' and Professionals' Perspectives

138. Avatars, Pedagogical Agents, and Virtual Environments: Social Learning Systems Online

139. Preface.

140. Collaborative use of mobile augmented reality with paper maps

141. Impact of Using iPad Tablets in a Construction Communication Graphics Class: Evaluation Based on System Usability Scale

142. WRITING A SCIENTIFIC PAPER II. COMMUNICATION BY GRAPHICS.

143. Enhancing and Transforming Global Learning Communities with Augmented Reality

144. A Freshman Engineering Design Graphics Collaboratory

145. A Publishing Framework for Digitally Augmented Paper Documents: Towards Cross-Media Information Integration.

148. Sex and the Computer.

149. Research on garment pattern design based on fractal graphics

150. Increasing Underserved Students' 3-D Modeling Skills and Self-Efficacy Using Distance Mentoring