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2. Effects of Tablet-Based Drawing and Paper-Based Methods on Medical Students' Learning of Gross Anatomy
- Author
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Styn, Amelie, Scheiter, Katharina, Fischer, Martin R., Shiozawa, Thomas, Behrmann, Felix, Steffan, Adrian, Kugelmann, Daniela, and Berndt, Markus
- Abstract
The way medical students learn anatomy is constantly evolving. Nowadays, technologies such as tablets support established learning methods like drawing. In this study, the effect of drawing on a tablet on medical students' anatomy learning was investigated compared to drawing or summarizing on paper. The quality of drawings or summaries was assessed as a measure of the quality of strategy implementation. Learning outcome was measured with an anatomy test, both immediately afterward and after 4-6 weeks to assess its sustainability. There were no significant group differences in learning outcome at both measurement points. For all groups, there was a significant medium strength correlation between the quality of the drawings or summaries and the learning outcome (p < 0.05). Further analysis revealed that the quality of strategy implementation moderated outcomes in the delayed test: When poorly implemented, drawing on a tablet (M = 48.81) was associated with lower learning outcome than drawing on paper (M = 58.95); The latter (M = 58.89) was related to higher learning outcome than writing summaries (M = 45.59). In case of high-quality strategy implementation, drawing on a tablet (M = 60.98) outperformed drawing on paper (M = 52.67), which in turn was outperformed by writing summaries (M = 62.62). To conclude, drawing on a tablet serves as a viable alternative to paper-based methods for learning anatomy if students can make adequate use of this strategy. Future research needs to identify how to support student drawing, for instance, by offering scaffolds with adaptive feedback to enhance learning.
- Published
- 2023
- Full Text
- View/download PDF
3. Visualization Display System of Gannan Hakka Paper-Cut Works Based on Computer Graphics Algorithm.
- Author
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Li X
- Subjects
- Image Processing, Computer-Assisted, Algorithms, Computer Graphics
- Abstract
Today, computer graphics and graphic image processing techniques have been widely used in daily life and industrial production. Due to the development of computers, computer graphics has brought more convenience to our daily life. In order to give full play to the value of computers, this paper takes the Hakka paper-cut art with local characteristics as the starting point, first of all its development history, artistic characteristics, compositional forms, expression techniques, cultural connotations, Hakka paper-cut patterns, and the symbolic meaning of folk customs, and then we design a visualization system for the paper-cut works of Gannan Hakka based on computer graphics. In addition, the system provides a solution for the integration of Gannan Hakka paper-cut art and Jiangxi native product packaging design and provides a reference for the theory and practice of modern native product packaging design., Competing Interests: The author declares that he has no conflicts of interest., (Copyright © 2022 Xingping Li.)
- Published
- 2022
- Full Text
- View/download PDF
4. Clarke Error Grid Analysis on Graph Paper and Microsoft Excel.
- Author
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Mondal H and Mondal S
- Subjects
- Blood Glucose Self-Monitoring instrumentation, Blood Glucose Self-Monitoring standards, Computer Systems, Data Aggregation, Data Interpretation, Statistical, Humans, Research Design, Computer Graphics, Data Accuracy, Glycemic Control instrumentation, Software
- Published
- 2020
- Full Text
- View/download PDF
5. Active Learning Strategies in Computer Graphics. Research Paper: Connecting Technology to Teaching and Learning.
- Author
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Curtis, Ronald and Najarian, John P.
- Abstract
When competing with mass media and other forms of information delivery, a verbal lecture does not have enough sensory impression. What students read in a passive framework is barely remembered, less so in pre-examination cramming. Weaker students have difficulties in reading, most notably with abstract and mathematical concepts. These problems are magnified in computer graphics, where mathematical expressions/structures and programming projects may prove too formidable. In this paper, active learning models are applied to computer graphics. Lectures are augmented in real time with student activities, inquiry-based reasoning, and other methods of initiating student contribution to the learning experience. This approach promotes a more comprehensive, deeper, and more memorable understanding of the theory, principles, and methodologies of computer graphics. A progression of such activities is presented as they are applied in the course. Six figures illustrate the text. Contains 14 references. (AEF)
- Published
- 2000
6. Working Papers in Art Education, 1994-1995.
- Author
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Iowa Univ., Iowa City. School of Art & Art History. and Thunder-McGuire, Steve
- Abstract
This publication presents manuscripts and research reports by graduate students. Accompanying papers from their mentors establish a context for the student papers. In this volume the works are organized by the sponsoring university. Student papers presented are: (1) "Looking at Feminist Pedagogies: What is Seen in the Literature and What is Seen in an Art Education Studio/Classroom" (Carole Woodlock); (2) "A Critical Examination of Cultural Influences on Children's Drawings from Midwestern United States and Taiwan" (Li-Tsu Chen); (3) "An Urban Appalachian Community in Indianapolis: With Implications for Art Education" (Marjorie Manifold); (4) "Theory into Practice in Art Education: A Case Study" (Theresa Marche); (5) "Artistic Representation in Contemporary Kuwatit, Egyptian, and Iranian Paintings and Prints and Some Interpretation of These Works According to Islamic Law" (Faridah Mohammad); (6) "A Critical Analysis of the Computer Graphic Art of Japan Using Six Case Studies" (Jean Ippolito); (7) "The Role of Pedagogical and Subject Matter Knowledge in Preservice Art Teaching" (Jeanie Auseon); (8) "An Ethnographic Investigation of Creativity in Practicing Visual Artists/Teachers: A Conceptual Paper" (Susan Dodson); (9) "Roots, Branches, Blossoms, and Briars: Cultural Colonialism of the Mountain Arts in West Virginia" (Christine Morris); (10) "Issues of Education Surrounding Native American Art at the Iroquois Indian Museum" (Jill Hoffman); (11) "In the Family? The Inter-relationship of Art and Craft Teachers" (Gudrun Helgadottir); (12) "Computer Artists: A Study of Influences on Their Artistic Development and Production" (Mia Johnson); (13) "Art and Education in Leisure Institutions: Making a Case for Research" (Lara M. Lackey); (14) "Western Arctic Women Artists: An Ethnographic Study of the Historic Influences on the Artistic Education and Production of Women from Three Co-existing Cultures" (Joanne McNeal); (15) "Art as a Language" (Paula Eubanks Smith); (16) "The Influence of Visual Models and Instructional Methods on the Development of Students' Graphic Representations" (Jean Langan); (17) "Weaving a Destiny: A Portrait of Cultural Survival in Dagestan" (Lorraine Ross); (18) "Andrea's Dilemma: 'I like the freedom that we got to draw whatever we wanted to, but I don't like the way we choose what we want to draw'" (Lisa Schoenfielder). (MM)
- Published
- 1996
7. The New Technicians Study: Opportunities for Entry-Level Workers in Information Technology Occupations. Working Paper.
- Abstract
The purpose of this study was to develop a body of labor market information to support the development of regional information technology instructional programs by a consortium of California Community Colleges located in the San Francisco Bay Region. This collection of summaries of six occupations begins with a guide that explains the components of each summary. Included are a job description; job titles; career ladder; hours worked; compensation (wages, benefits); employer requirements (education and vocational training, experience); supply and demand; growth; openings filled; location of jobs; and estimates of employment in each industry presented in the job location section. These occupations are included in the guide: computer-aided design technicians; computer and software support technicians; computer network technicians; computer support specialists; graphic designers; and Internet web site designers and developers (webmasters). Appendixes include the questionnaire; alternate job titles; and industries represented. (YLB)
- Published
- 2003
8. Working Papers for Scholarly Comics: The College Instructor's Visual Communications Advisor.
- Author
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Capital Community-Technical Coll., Hartford, CT. and Carpenter, Kenneth A.
- Abstract
A guide for college instructors and part of an in-progress book, this document illustrates the effectiveness of humor and graphic art in enhancing presentations and promoting learning. Graphic aids and the combination of verbal and visual materials provide excellent supplements to college lectures and discussions, and help communicate concepts by appealing to more than one sense and learning style. The author encourages positive images of people from various races, abilities, body types and genders, and includes character design templates and storyboard examples to guide the artistically limited. Humor, which can function as a unifying element throughout a presentation, promotes enjoyment, mental alertness, and understanding among learners. (YKH)
- Published
- 1997
9. Trace Authored Papers from the Annual Conference on Rehabilitation Technology (13th, Washington, D.C., 1990).
- Author
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Wisconsin Univ., Madison. Trace Center. and Wisconsin Univ., Madison. Trace Center.
- Abstract
This document brings together eight papers presented at a rehabilitation technology conference, authored by individuals affiliated with the Trace R & D Center on Communication, Control and Computer Access for Handicapped Individuals. Titles and authors of the papers are as follows: "Current Initiatives in Accessible Computing" (Jane Berliss); "Development of a Serial Auxiliary Control Interface for Powered Wheelchairs" (Joseph Schauer and others); "Transparent Access Interface for Apple and IBM Computers: The T-TAM" (Joseph Schauer and others); "Development of a Public Domain, User Accessible, Inter-State Directory/Database for Assistive Technology Service Delivery Programs" (Gregg C. Vanderheiden); "Cognitive Skills Associated with the Operation of Various Computer Interfaces" (Cynthia J. Cress, JoAnn P. Tew); "Specialization in Technology Service Delivery: What Is an Interface Specialist?" (Roger O. Smith and others); "Systems 3--An Interface to Graphic Computers for Blind Users" (Gregg C. Vanderheiden and David C. Kunz); and "Pre-Service Technology Specialization Training (TechSpec): Year 2" (Roger O. Smith and others). (JDD)
- Published
- 1990
10. Safety in Construction Using Virtual Reality (SAVR): A Model for Labor Safety. Working Paper Series WP-022.
- Author
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Ohio State Univ., Columbus. Center for Labor Research. and Hadipriono, Fabian C.
- Abstract
An interactive training model called SAVR (Safety in Construction Using Virtual Reality) was developed to train construction students, novice engineers, and construction workers to prevent falls from scaffolding. The model was implemented in a graphics supercomputer, the ONYX Reality Engine2. The SAVR model provides trainees with an immersive, interactive virtual environment to perform "on-the-job" safety training without physically being at a real construction site. The model includes two major training environments: erection, which teaches trainees the correct procedure to erect a commonly used metal bracket form scaffolding; and inspection, which introduces several hazardous conditions in an existing platform and requires trainees to identify them visually. The development of SAVR involved four major tasks: knowledge acquisition, model development, model validation, and preparation of reports and manuals. Several common potential causes of falls from scaffolding platforms were chosen for the SAVR model, including component problems and connection problems. The second task, model development, included the construction of the three-dimensional graphical objects of the scaffolding components, the construction of the texture images for SAVR's interface panels, and the construction of the SAVR program. Construction used a developmental approach that included six steps: (1) defining the problem, (2) designing the solution, (3) refining the solution, (4) considering a testing strategy, (5) coding, testing, and debugging the program, and (6) documenting the program. SAVR demonstrates the potential of virtual reality technology in safety training using a safe environment. (Contains 45 references.) (KC)
- Published
- 1996
11. Paper and Cube Interventions Preceded by a Three Dimensional Computer Graphics Animation To Improve Spatial Ability among Elementary Education Majors.
- Author
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Stancil, Jon Scott and Melear, Claudia T.
- Abstract
Previous studies indicate that only 6 percent of the nation's population possess the minimum level of understanding of science and technology needed to function minimally as citizens and consumers. Many educators speculate that scientific illiteracy originates in elementary school classrooms, not from intellectual inferiority, but rather from specific teacher attitudes. Under the assumption that analytical ability and spatial ability are measurements of the same cognitive skills, a pilot study examined those skills as measured by the Learning Style Profile, with pre- and post-test scores for three treatment groups and one control group from a total of 24 undergraduates with an elementary education major. The first treatment group was exposed to an animated video activity; the second treatment group participated in a cube comparison test (flexibility of closure) developed from the Educational Testing Service's Kit of Factor Referenced Cognitive Tests; the third treatment group was involved in both of these activities; and the control group was not exposed to either activity. No significant differences were found across or within the groups on the pre- and post-test scores. It is hypothesized that a larger study population, a longer test of spatial ability, and a longer treatment will detect improvement in spatial ability. (JJK)
- Published
- 1991
12. Screen Techniques : Oscilloscopes and the Embodied Instrumentality of Early Graphic Displays
- Author
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Pertigkiozoglou, Eliza, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Prates, Raquel Oliveira, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Gerber, David, editor, Pantazis, Evangelos, editor, Bogosian, Biayna, editor, Nahmad, Alicia, editor, and Miltiadis, Constantinos, editor
- Published
- 2022
- Full Text
- View/download PDF
13. Interplay of Computer and Paper-Based Sketching in Graphic Design
- Author
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Pan, Rui, Kuo, Shih-Ping, and Strobel, Johannes
- Abstract
The purpose of this study is to investigate student designers' attitude and choices towards the use of computers and paper sketches when involved in a graphic design process. 65 computer graphic technology undergraduates participated in this research. A mixed method study with survey and in-depth interviews was applied to answer the research questions. This result shows that sketches and computers as design tools help students generate ideas in the early stage of design. Students' preferences to use sketches or computers differ, since each tool has its own advantages and disadvantages.
- Published
- 2013
- Full Text
- View/download PDF
14. Message from the paper chairs and guest editors. IEEE Transactions on Visualization and Computer Graphics.
- Author
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Coquillart S, Kiyokawa K, Swan JE, and Bowman D
- Subjects
- Imaging, Three-Dimensional, Computer Graphics, Congresses as Topic organization & administration, Multimedia, Periodicals as Topic trends, Publishing organization & administration, User-Computer Interface
- Published
- 2014
- Full Text
- View/download PDF
15. Computers & Learning: A Compendium of Papers.
- Author
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Bork, Alfr and Bork, Alfr
- Abstract
Computer assisted instruction, software design, and course organization are among the topics discussed in this varied, 15-paper collection which includes descriptions of specific projects, general essays and practical suggestions for improving or implementing computer-oriented instruction. The following papers are presented: (1) "Organization of Computer Based Courses"; (2) "Basic Mathematics in Colleges and Universities--Computers as a Solution"; (3) "Nontrivial, Nonintelligent, Computer Based Learning"; (4) "A Preliminary Taxonomy of Ways of Displaying Text on Screens"; (5) "Advantages of Computer Based Learning"; (6) "Computers and Information Technology as a Learning Aid"; (7) "Two Examples of Computer Based Learning on Personal Computers"; (8) "Computers in Learning--Common False Beliefs"; (9) "Graphics and Screen Design for Interactive Learning"; (10) "Compendium of Bad but Common Practices in Computer Based Learning"; (11) "Computers and the Future: Education"; (12) "A Tale" (describes development of a "marvelous invention"); (13) "Computer Assisted Learning--The Age of Reason"; (14) "Families, Computers, Learning"; and (15) "Using Computers for Training--Getting Started." Five papers provide references. (LMM)
- Published
- 1983
16. IEEE Transactions on Visualization and Computer Graphics. Message from the paper chairs and guest editors.
- Author
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Coquillart S, LaViola JJ, Pan Z, and Schmalstieg D
- Subjects
- Computer Graphics, User-Computer Interface
- Published
- 2013
- Full Text
- View/download PDF
17. Working Papers in Art Education, 1987.
- Author
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Iowa Univ., Iowa City. School of Art & Art History. and Zurmuehlen, Marilyn
- Abstract
Papers by graduate students, and occasionally papers from their mentors which establish a context for the student papers, are organized by sponsoring University. Student papers presented are: (1) "A Husserlian Phenomenological Investigation of the Lived Experience of an Art Educator and Children" (Alan Wilson); (2) "Art in General Education, 1870-1900: The Introduction of Three-Dimensional Art Reproductions into the Public Schools of the United States" (James McNutt); (3) "Excellence in Education. Excellence in Art Education?" (Karen K. Thomas); (4) "Identifying Factors Related to Guidance Counselors' Attitudes Toward Visual Arts Programs" (Pam Gill); (5) "The Visual Artist in Prime Time Television" (Roy Pearson); (6) "Professionalization and Change in Art Education" (Mary Ellen Connelly); (7) "Reflective and Reflexive Approaches to Microcomputer Graphics: A Study Comparing Logo Turtle Graphics Programming and Paint Graphics Software in Teaching Art Concepts to Sixth Grade Students" (Kenneth Sakatani); (8) "Toward a Theory of Supervisory Practice for Discipline-Based Art Education" (Katherine Schwartz); (9) "Symbolic Interactionism as a Theoretical Perspective for the Study of Children's Artistic Development" (Pat Tarr); (10) "A Change of Vision: The Emergence of the Systems Paradigm" (Pat Perrin); (11) "Johannes Itten: Master Teacher and Pioneer of Holistic Learning" (Kathlenn Shukair); (12) "The Effect of Free and Exemplar Sorting Strategies on the Perception of Visual Structure Found in Non-Objective Paintings" (Anna Kindler); (13) "Reasons for Not Forgetting" (Steve McGuire); (14) "Review of Program Options for Gifted and Talented in the Visual Arts" (Mark Jones); (15) "Identifying Teachers' Concepts and Subsequent Practices of Art History" (Mark Moilanen); and (16) "Adolescents' Creative Productivity in the Arts" (Rochelle Robkin). (MM)
- Published
- 1987
18. Selecting and Designing Low-Cost Media for Distance Education. Papers on Information Technology No. 238.
- Author
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Open Univ., Walton, Bletchley, Bucks (England). Inst. of Educational Technology. and Bates, A. W.
- Abstract
This paper argues that recent developments in technology hold considerable promise for distance education. Audiocassettes, audiographics (the combining of natural sound, via the telephone or audiocassettes, with computer-generated graphics), videocassettes, and computer conferencing are used as examples to identify factors that should be considered in media selection, including access, costs, student control, teacher control, organization, teacher time, and teaching objectives. The use of the CYCLOPS audiographics system in distance tutorials of the Open University is highlighted. Difficulties in introducing these newer technologies into existing distance education systems are also discussed. Reasons for using the newer media in distance education are offered, including their potential for improving access to and providing variety in learning materials, their instructional strength, and their cost effectiveness. Twelve references are listed. (LMM)
- Published
- 1984
19. Bringing Computers into College and University Teaching. Papers Presented at a Symposium Held under the Auspices of the Higher Education Research and Development Society of Australasia (Canberra, Australia, November 19, 1980).
- Author
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Higher Education Research and Development Society of Australasia, Sydney. (Australia)., Miller, Allen H., and Ogilvie, John F.
- Abstract
The use of computers in higher education teaching programs is discussed in 16 papers and reports. Applications of computers in teaching particular subjects including prehistory and anthropology, mathematics, Hindi, plant science, chemistry, language, medicine, drawing, statistics, and engineering are discussed in 10 of the contributions. The other papers address attitudes and barriers to the use of computing in teaching and learning, recent developments in hardware applicable to computer assisted instruction, interactive graphics and image displays, and artificial intelligence. A 105-item bibliography is included. (CHC)
- Published
- 1980
20. Technologies for the Preservation of Prehistoric & Historic Landscapes. Background Paper.
- Author
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Congress of the U.S., Washington, DC. Office of Technology Assessment.
- Abstract
Requested by the U.S. House of Representative's Committee on Interior and Insular Affairs, this Office of Technology Assessment (OTA) paper identifies and examines: (1) the primary problems or issues that face prehistoric and historic landscape preservation; (2) the technologies for addressing these issues; and (3) policy options for putting the technologies to work. The OTA assessment proposes: (1) more consistent terminology and preservation standards' guidelines; (2) an increase in public awareness of the landscapes' value to U.S. history; (3) a federally funded research and development center; and (4) systematic, long-term maintenance of landscapes. Technologies for the identification and documentation of landscapes range from basic techniques, such as volunteers wielding pencil and paper, to sophisticated computer systems that can assimilate, manipulate, and store geographic information and generate complicated maps of a region. OTA suggests that the National Park Service (NPS), the U.S. government's leader in preservation matters, initiate greater efforts to preserve and create awareness of these landscapes. A 49-item bibliography is included, as well as black and white photographs, tables, and drawings. (DJC)
- Published
- 1987
21. Message from the paper chairs and guest editors. Conference proceedings.
- Author
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van Ham F, Machiraju R, Mueller K, Scheuermann G, and Weaver C
- Subjects
- Computer Graphics
- Published
- 2011
- Full Text
- View/download PDF
22. Evaluation of a paper and electronic pictorial COPD action plan.
- Author
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Roberts NJ and Partridge MR
- Subjects
- Aged, Female, Health Literacy methods, Humans, Male, Middle Aged, Patient Education as Topic methods, Community Participation methods, Computer Graphics, Patient Care Planning, Pulmonary Disease, Chronic Obstructive therapy, Self Care methods
- Abstract
Personalised written action plans are increasingly regarded as an important component of chronic obstructive pulmonary disease (COPD) self-management support and yet they may not be understood by those with limited literacy skills. This study was designed to produce a comprehensible pictorial COPD action plan for use by patients and health care professionals. With advice from a group of doctors and nurses a 'standard' written COPD action plan was translated by a medical artist into a series of pictorial images. These were assessed using the techniques of guessability and translucency in 21 adults attending a COPD clinic in a London hospital. Guessability and translucency scores show that pictograms were reasonably well understood, with only 3 pictograms showing low score in both guessability and translucency questionnaires. These included images depicting increased sputum production, swollen ankles, and use of extra doses of reliever medication. However, after brief spoken reinforcement about self-management, most patients could use the pictorial plan to suggest appropriate self-management behaviour such as when to access medical care. We have developed a pictorial COPD action plan. Pictorial methods represent an effective method of reinforcing the spoken word for all ranges of literacy.
- Published
- 2011
- Full Text
- View/download PDF
23. Materials Toward the Comparative Analysis of Presentation Techniques. Project TACT Working Paper 2.
- Author
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Harvard Univ., Cambridge, MA., Bossert, William H., and Oettinger, Anthony G.
- Abstract
One of the objectives of Project TACT is to determine the potential of a gamut of educational media. The working papers in this set have a basis in pictorial information produced through computer graphics. These papers are intended to serve as a basis for sharpening questions, delineating the context within which the answers might be significant, and determining whether or not interesting experiments are feasible and rewarding. (Author/MK)
- Published
- 1971
24. New Media in Higher Education. Papers on Information Technology No. 241.
- Author
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Open Univ., Walton, Bletchley, Bucks (England). Inst. of Educational Technology. and Bates, A. W.
- Abstract
The Open University from its inception in 1969 has been a technologically based university. It uses technology to deliver high quality, specially designed teaching materials to large numbers of adult students throughout Britain, and increasingly abroad, who study at home. The Open University's teaching system has remained basically unchanged since 1969; however, practical experience with three more recent technologies (interactive videodiscs, audio-graphic teleconferencing, and computer conferencing) has demonstrated the increased instructional power and the increased flexibility of some of the newer technologies. The instructional power comes from improved feedback and interaction for learners, and the increased flexibility comes from the ability of some of the new technologies to exploit fully the range and power of the teacher at a distance, while providing individually adapted courses for individual learners. However, while such technologies are already available, it is likely to be a number of years before they are used on a large scale in higher education, not so much because of resistance from teachers and students, but because of the inability of large organizations to make the structural changes necessary for the successful implementation of such technologies on a large scale. (DJR)
- Published
- 1985
25. Games as a Mode of Instruction in Object-Oriented Concepts
- Author
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Krish Pillai and Marcia Lovas
- Abstract
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2). CS2 concepts are abstract, requiring reinforcement through considerable practice. It has been observed that traditional CS2 projects fail to capture the imagination and enthusiasm of students and are seldom useful past the end of the semester, yet interesting projects drawn from the natural sciences may be either too complex or too algorithmic to facilitate the required design experience. Game programming, in contrast, is purpose-driven and has great appeal. Unfortunately, popular game engines hide the engine's complexity and provide too much built-in functionality, relegating the user to writing glue logic in a scripting language. What is needed instead is a challenge that will provide transferable skills for solving generic problems using a statically typed language. The authors of this paper describe a Java game engine and lesson plan they developed for one semester of object-oriented instruction for students who have completed CS2. Early anecdotal results demonstrate that students find the approach challenging, informative, and incentivizing. [For the full proceedings, see ED656038.]
- Published
- 2023
26. IFLA General Conference, 1991. Workshops' Papers: Section of Geography and Map Libraries; Section of Art Libraries; Section of Children's Libraries joint with RT of Research in Reading; Children's Literature Documentation Centres (RT); Section of Libraries for the Blind joint with Section of Interlending and Document Delivery; Section of Government Information and Official Publications; Section of Information Technology; Professional Board Working Group on Management. Booklet 9.
- Author
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International Federation of Library Associations and Institutions, The Hague (Netherlands).
- Abstract
The 29 papers in this collection were presented at 9 conference workshops: "Inset Maps and Proposals for Their Description" (V. Kusov); "The Utilization of the Old Maps in Modern Researches" (H. Melnikova); (3) "New Series of Maps for Higher Schools: Their Role in the Cartographic Provision for the Higher Education" (O. Yevteyev); "The Contribution of Maps to the Development of Society" (Y. P. Arzhanov); "The Indivisibility of Art Librarianship" (P. Pacey); "International Exchange of Art Publications: Some Points for Discussion" (J. M. Shaw); "Materials for the Study of Russian/Soviet Art and Architecture: Problems of Selection, Acquisition, and Collection Development for Research Libraries, in Historical Perspective" (E. Kasinec, R. H. Davis; "The National Art Library and the USSR: Connections and Collections" (J. van der Wateren); "Collections, Scientific Activities, Literature Acquisition in the Library of the State Hermitage" (E. I. Makarova); "Tretyakov Gallery Scientific Library Collection" (A. Bolotova); "From Keeping to Knowledge. Theatre Library in Changing World" (L. V. Krotkova); "Fine Arts Data and Data Banks in the USSR" (D. G. Pertsev); "Automated Data Bank on Culture and Arts" (L. Tikhonova); "Young Adults and Libraries--A Troubled Relationship?" (I. Glashoff); "The Role of Reading in the Life of Contemporary Children and Teenagers" (A. Lebedeva); "Factors Which Contribute to Reading Motivation by Middle Grade Students in the United States" (S. Fitzgibbons); "How To Encourage Children To Read Foreign Literature?" (O. Miaotz); "We Have Read Different Tales (on value models in children's reading)" (M. Dubrovskaya); "Children's Literature Documentation Centres in the USSR: The Present-Day Situation and the Trends of Development" (Y. Prosalkova); "International Interlending of Materials in Alternate Formats: Planning and Executing a Worldwide Project" (E. Massis); "Conversion Technology of Multilingual Card Catalogues of Lenin State Library in Machine Readable Form with the Use of Scanning Devices" (A. Vostrikov, Y. Fenin); "The Application of Life Cycle Costing in Libraries: A Case Study Based on Acquisition and Retention of Library Materials in the British Library" (A. Stephens); "Library Use of Cost Analysis and Cost Recovery" (J. Goforth, M.E.D. Koenig); and "Management Education and Training for Librarians in Scotland" (I. M. Johnson, and others). (MAB)
- Published
- 1991
27. Materials for a Workshop on Using Microcomputers in Evaluation and Assessment. Paper and Report Series No. 89.
- Author
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Northwest Regional Educational Lab., Portland, OR. Research on Evaluation Program., Gray, Peter J., and Deck, Dennis
- Abstract
This report includes a collection of workshop materials which address ways microcomputers can be used in evaluation and assessment and what basic information should be covered in introducing newcomers to the use of microcomputers. It is designed for use by experienced trainers with microcomputer experience but with few workshop support materials. The following major types of program are described: word processing; database management; electronic spreadsheets; special uses of microcomputers in evaluation and assessment (instrument generation, data collection and test scoring, statistical analysis); graphic tools; communication tools; and networking. Descriptions include a discussion of the concepts related to each program type, a sample of representative commercially-available programs, and a list of references for more information. A final chapter discusses planning for microcomputer use and outlines a three-step process to serve as a guide from the consideration of capabilities to the selection of a microcomputer system. Also included are criteria for review of professional software, a hardware specifications worksheet, hardware evaluation worksheet, and a list of families of microcomputers by software compatibility. (LMM)
- Published
- 1983
28. Computer Graphic Feltboards: New Software Approaches to Children's Mathematical Exploration. Report No. 91-1, Reports and Papers in Progress.
- Author
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Education Development Center, Inc., Newton, MA. Center for Learning Technology. and Char, Cynthia
- Abstract
This paper presents a research study of children using on-screen manipulatives (objects represented graphically on the computer screen) in learning mathematics. The paper begins by offering the rationale for the use of manipulatives in mathematics education, an assessment of why manipulatives are not more commonly used in schools, and a discussion of the potential benefits of on-screen computer manipulatives. It then discusses a program of research in which sixty-three kindergarten and first-grade children used software to construct "computer beansticks" as part of a series of classroom activities focused on number patterns, grouping, and addition. Among the results was the finding that the open-ended nature of the software offered children an environment for independent and collaborative exploration and expression, and provided teachers with a tool for class presentations and informal assessment. (Author)
- Published
- 1991
29. Editorial for the Special Issue on "Feature Papers in Section AI in Imaging".
- Author
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Fernández-Caballero, Antonio
- Subjects
GENERATIVE artificial intelligence ,COMPUTER vision ,ARTIFICIAL intelligence ,INTELLIGENT agents ,COMPUTER graphics ,DEEP learning ,EXPERT systems - Published
- 2024
- Full Text
- View/download PDF
30. Four Papers on Contemporary Software Design Strategies for Statistical Methodologists
- Author
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Carey, Vincent and Cook, Dianne
- Published
- 2014
31. Conference papers from the Molecular Graphics Society workshop on desktop molecular visualization. Bethesda, Maryland, USA, 23-25 August 1990.
- Subjects
- Computer Graphics, Models, Molecular
- Published
- 1991
32. Art Papers Jury
- Published
- 2009
33. Printability and quality of papers coated with different binders
- Author
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Emine ARMAN KANDIRMAZ, Arif Ozcan, and ÖZCAN A., Kandirmaz E. A., ZELZELE Ö. B.
- Subjects
Bilgisayar Bilimi Uygulamaları ,paper coating ,Computer Sciences ,printability ,BİLGİSAYAR BİLİMİ, İNTERDİSİPLİNER UYGULAMALAR ,Mühendislik, Bilişim ve Teknoloji (ENG) ,COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS ,COMPUTER SCIENCE ,Bilgisayar Grafiği ,Computer Graphics and Computer-Aided Design ,Computer Science Applications ,Fizik Bilimleri ,Physical Sciences ,Computer Graphics ,Bilgisayar Grafikleri ve Bilgisayar Destekli Tasarım ,Engineering and Technology ,Bilgisayar Bilimi ,Bilgisayar Bilimleri ,Mühendislik ve Teknoloji ,paper quality ,Engineering, Computing & Technology (ENG) ,binder - Abstract
Papers are the most commonly used substrates. A printable paper must have certain properties. These properties include surface smoothness, air permeability, surface energy, colour of the paper, opacity, whiteness, light fastness, gloss, and coefficient of elongation under force. In addition, a good printable paper should not allow ink to pass between its two surfaces. After the papers are produced, they are subjected to surface treatments in order to improve the above-mentioned properties and to provide extra specification. Surface treatments include calendering, surface sizing and coating processes. While filling the recesses and protrusions on the surface with the coating process, the paper's affinity for the ink is increased, and the penetration of the ink to the other surface of the paper is prevented. In the coating process basically, a filler is dispersed in a binder. In this study, it is aimed to obtain the highest quality and most printable paper by changing the type of binder used in the coating. In this study, equal amount (5% w/w) titanium dioxide filler was used in all coating formulations. In coating formulations; cationic starch, hydroxy ethyl cellulose and polyvinyl alcohol polymers were used as binders. Binder amounts are adjusted according to optimum viscosity. The obtained coating formulations were coated on the paper surface with a laboratory type coating device. Colour, gloss, surface smoothness, air permeability, surface energy and surface morphology of the coated papers were determined. It was printed with magenta offset printing ink on three different types of paper coated with different binders, using the IGT C1 offset printability test device, under 400 N/m2 pressure printing conditions. Colour and gloss measurements of the prints were made. As a result; It was determined that three different binders improved the printability parameters.
- Published
- 2022
34. Organizing Metaphors for Design Methods
- Author
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Anne C. Pivonka, Laura Makary, and Colin M. Gray
- Abstract
Design students must develop competence in a wide range of areas in order to be successful in their future practice. Increasingly, knowledge of design methods is used to frame both a designer's repertoire and their overall facility as a designer. However, there is little research on how students build cognitive schema in relation to design methods or how these schema relate to specific patterns of engagement as developing designers. In this paper, we report a multiple case study, capturing the experiences of four advanced undergraduate students enrolled in a User Experience (UX) design program at a large research-intensive institution. Through reflexive thematic analysis on our interview study outcomes, we describe the wide variety of metaphors that these students used to organize and frame their understanding of design methods, including both principles they used to consider methods as knowledge, and the ways in which they felt these organizing principles impacted their practice of design. We conclude with recommendations for further research on the uptake of methods-focused competence in design education and practice.
- Published
- 2024
- Full Text
- View/download PDF
35. Interactive paper tearing.
- Author
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Schreck, Camille, Rohmer, Damien, and Hahmann, Stefanie
- Subjects
- *
PAPER textiles , *TEXTURE analysis (Image processing) , *COMPUTER graphics , *COMPUTER vision , *ANIMATION (Cinematography) - Abstract
We propose an efficient method to model paper tearing in the context of interactive modeling. The method uses geometrical information to automatically detect potential starting points of tears. We further introduce a new hybrid geometrical and physical-based method to compute the trajectory of tears while procedurally synthesizing high resolution details of the tearing path using a texture based approach. The results obtained are compared with real paper and with previous studies on the expected geometric paths of paper that tears. [ABSTRACT FROM AUTHOR]
- Published
- 2017
- Full Text
- View/download PDF
36. A Bibliometric Exploration of Infographics as Tools for Visual Literacy in Education
- Author
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Paula Marcelle, Okan Arslan, Aishat Balogun, and Monalisa Dash
- Abstract
The purpose of this paper is to examine how infographics are used in the dynamics of designing or creating in the teaching and learning process. Utilising a bibliometric approach and content analysis, we examined a sample of 760 documents from the Web of Science and Scopus databases with no lower time limit until November 2023. The analyses aimed to identify trends, including main topics, authors, sources, most cited articles, institutional affiliations, and countries in the literature. This bibliometric approach allows for the observation of trends in the educational application of promoting visual literacy through students' design or creation of infographics in formal and informal learning settings. Initial publications emerged in 2007, gaining momentum from 2014 to the present. The most prolific fields were medical science, chemistry, and computer science. This investigation shows that educational institutions could employ infographics beyond present boundaries to prepare students--particularly Generation Alpha, digital natives--for a data-driven society. Institutions should expand their use of infographics to improve visual literacy and address the changing educational requirements of students in a dynamic learning environment. Overall, this paper provides insights into the readiness of educators and institutions to engage Generation Alpha, the digital natives, through visual literacy and infographics.
- Published
- 2024
- Full Text
- View/download PDF
37. Domain Specific Languages for Geometry Processing
- Author
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Yong Li
- Abstract
Geometry processing holds a foundational position within the realm of computer graphics, with advancements in this field regularly published at SIGGRAPH annually. The journey from writing the paper to implementing the algorithms is a meticulous and error-prone process, demanding significant dedication and attention to detail. Authors frequently encounter challenges, including inadvertent typos within formulas that can introduce discrepancies between the paper and the actual code. This discrepancy can pose a significant hurdle for readers, especially new researchers and graduate students, aiming to reproduce the results. Even when authors release their code, readers may desire versions in their preferred programming languages. My dissertation focus is on mitigating challenges faced by researchers throughout scientific computing according to a suite of domain-specific languages (DSLs). The goal is to enable authors to easily try new research ideas and compose papers with these DSLs, automating the generation of algorithmic code across diverse backend languages like C++, Python, and MATLAB. I have developed three instrumental tools with my collaborators to handle those sections in papers: I[heart]LA for compiling the implementation, I[heart]MESH for compiling the discretization, and H[heart]rtDown for compiling linear algebra papers into interactive documents. [The dissertation citations contained here are published with the permission of ProQuest LLC. Further reproduction is prohibited without permission. Copies of dissertations may be obtained by Telephone (800) 1-800-521-0600. Web page: http://www.proquest.com/en-US/products/dissertations/individuals.shtml.]
- Published
- 2024
38. Integration of Voice, Data and Image as a Factor in Information Planning. AIR Forum 1981 Paper.
- Author
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Sheehan, Bernard S. and McMinn, William B.
- Abstract
Technological advances in computers and telecommunications that have significantly changed higher education are analyzed within a framework that associates technologies, applications, and aspects of institutions that are affected. Two further frameworks, one for information systems suggested by decision support systems study and one which is a map of the futures field, are identified as typical instruments useful for institutional researchers and planners in impact analysis of technology on higher education and on the practice of institutional research. The following technologies and applications are considered: microelectronics, speech processing fiber optics, satellites, personal computers, teleconferencing, word processing, electronic mail, voice messaging, and the displayphone. Telematics is the accepted name for the emerging field that combines computers and telecommunications. Among the applications of technology that affect teaching and learning are machine-mediated instruction and support for research and other scholarly activities. The possibility of affording a personal computer (like personal textbooks) implies that the relationship of students to the library, the classroom and the laboratory will change in ways that are hard to predict, but the infrastructure of the institution will fundamentally be affected. Videotex, using the home television, can make available most of the services of higher education institutions, from complete credit courses to the library and computing services. Graphics computing systems, with videotex or other computer assisted systems, provide the professor with the electronic equivalent of a blackboard. Additionally, text editing and managing are useful in preparation of research reports. A bibliography is appended. (SW)
- Published
- 1981
39. Comparing Three Input Devices for Sketching Assignments in E-Exams in Computer Science
- Author
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Joshi, Suhas Govind and Brastad, Live Årmot
- Abstract
E-exams used in higher education can accommodate a range of assignment types that have traditionally been conducted with pen-and-paper. However, one issue that remains a challenge is proper support of sketching in larger, generic e-exams systems. Different types of sketching assignment demand input devices suited to the specific type of problem-solving. Adopting an e-exam system may involve compromises in terms of restricted opportunities to use sketching assignments as part of the e-exam that affect the students' performance or their experience of the e-exam. This paper presents a comparison of 77 students' performance and preferences with three different input devices (a mouse, a graphical tablet, and a touchpad) when solving sketching assignments from three different computer science courses. The study focused on capturing the students' perspective, and the findings include identified benefits and challenges associated with using the three different input devices during sketching. [For the full proceedings, see ED621557.]
- Published
- 2019
40. Relative Utility of Computerized Versus Paper-and-Pencil Tests for Predicting Job Performance
- Author
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Cory, Charles H.
- Abstract
This article presents predictive validity data for on-job performance for a set of computerized Graphic and Interactive Processing (GRIP) tests in conjunction with data for both experimental paper-and-pencil and operational tests. Validity coefficients for job element and global criteria are reported for four different jobs. (See also EJ 161 400). (Author/CTM)
- Published
- 1977
41. Interactive Computing and Graphics in Undergraduate Digital Signal Processing. Microcomputing Working Paper Series F 84-9.
- Author
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Drexel Univ., Philadelphia, PA. Microcomputing Program. and Onaral, Banu
- Abstract
This report describes the development of a Drexel University electrical and computer engineering course on digital filter design that used interactive computing and graphics, and was one of three courses in a senior-level sequence on digital signal processing (DSP). Interactive and digital analysis/design routines and the interconnection of these routines into a digital filter analysis/design package for computer assisted instruction (CAI) are discussed. Five examples illustrate the educational approach to integrating a software package into digital filter design coursework. The first two examples use a program based on the relationship between the pole-zero pattern of a given transfer function and its dynamic response. The design of digital filters from standard Butterworth and Chebyshev analog filters using the bilinear transform is explored in the third example, and the fourth and fifth examples illustrate the use of the computer aided methods proposed by Steiglitz and McClellan and Parks. A discussion of results based on a questionnaire survey of 68 students indicates that the CAI approach is effective in DSP. A majority of the students found the programs to be a worthwhile supplement to the course. Nineteen references are listed. (LMM)
- Published
- 1984
42. Apple Treats. BASIC Classroom Computing Featuring Hands-On Activities and Pencil/Paper Fun.
- Author
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Embry, Lynn
- Abstract
Developed as an introduction to computer programming using an Apple microcomputer, this document presents teachers and students with: (1) essential vocabulary used in the BASIC language; (2) syntax; and (3) programming techniques. Simple hands-on activities designed to guide the learner through beginning BASIC programming skills and fundamental graphics are provided in the first half of the book. The second half contains activities, word puzzles and games, designed to evaluate student progress and reinforce the learning of computer programming. The document is designed to be used sequentially and many of the activities are printed in a reproducible format. Included in the back of the book are a summary of basic commands and keywords, a glossary, an answer key to the quizzes and activities, and an index. (TW)
- Published
- 1985
43. Image-based color ink diffusion rendering.
- Author
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Wang CM and Wang RJ
- Subjects
- Algorithms, Computer Simulation, Diffusion, Paintings, Paper, Color, Coloring Agents chemistry, Computer Graphics, Image Interpretation, Computer-Assisted methods, Ink, Models, Chemical, User-Computer Interface
- Abstract
This paper proposes an image-based painterly rendering algorithm for automatically synthesizing an image with color ink diffusion. We suggest a mathematical model with a physical base to simulate the phenomenon of color colloidal ink diffusing into absorbent paper. Our algorithm contains three main parts: a feature extraction phase, a Kubelka-Munk (KM) color mixing phase, and a color ink diffusion synthesis phase. In the feature extraction phase, the information of the reference image is simplified by luminance division and color segmentation. In the color mixing phase, the KM theory is employed to approximate the result when one pigment is painted upon another pigment layer. Then, in the color ink diffusion synthesis phase, the physically-based model that we propose is employed to simulate the result of color ink diffusion in absorbent paper using a texture synthesis technique. Our image-based ink diffusing rendering (IBCIDR) algorithm eliminates the drawback of conventional Chinese ink simulations, which are limited to the black ink domain, and our approach demonstrates that, without using any strokes, a color image can be automatically converted to the diffused ink style with a visually pleasing appearance.
- Published
- 2007
- Full Text
- View/download PDF
44. Polyhedral Sculpture: The Path from Computational Artifact to Real-World Mathematical Object.
- Author
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Eisenberg, Michael and Nishioka, Ann
- Abstract
Mathematics educators often despair at math's austere, "abstract" reputation. This paper describes recent work in developing an application named "HyperGami," which is designed to integrate both the abstract and"real-world" aspects of mathematics by allowing children to design and construct polyhedral models and sculptures. Children use formal reasoning for computation and for creating real mathematical objects in paper. HyperGami allows students to design not only standard polyhedra, but also customized variants of those shapes. They can decorate the shapes, have the program convert three-dimensional shapes into two-dimensional shapes, and then print the decorated shape for folding into a three-dimensional paper sculpture. The paper describes the construction of a sample HyperGami sculpture, a penguin, and presents observations during a year of pilot studies with 11 volunteer elementary and middle school students. Related, current, and future work on this topic is also discussed. (Contains 12 references.) (Author/SWC)
- Published
- 1996
45. Towards Enabling Blind People to Fill Out Paper Forms with a Wearable Smartphone Assistant.
- Author
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Feiz, Shirin, Borodin, Anatoliy, Xiaojun Bi, and Ramakrishnan, I. V.
- Subjects
BLIND people ,SMARTPHONES ,HUMAN-computer interaction ,USER interfaces ,COMPUTER graphics - Abstract
We present PaperPal, a wearable smartphone assistant which blind people can use to fill out paper forms independently. Unique features of PaperPal include: a novel 3D-printed attachment that transforms a conventional smartphone into a wearable device with adjustable camera angle; capability to work on both flat stationary tables and portable clipboards; real-time video tracking of pen and paper which is coupled to an interface that generates real-time audio read outs of the form's text content and instructions to guide the user to the form fields; and support for filling out these fields without signature guides. The paper primarily focuses on an essential aspect of PaperPal, namely an accessible design of the wearable elements of PaperPal and the design, implementation and evaluation of a novel user interface for the filling of paper forms by blind people. PaperPal distinguishes itself from a recent work on smartphonebased assistant for blind people for filling paper forms that requires the smartphone and the paper to be placed on a stationary desk, needs the signature guide for form filling, and has no audio read outs of the form's text content. PaperPal, whose design was informed by a separate wizard-of-oz study with blind participants, was evaluated with 8 blind users. Results indicate that they can fill out form fields at the correct locations with an accuracy reaching 96.7%. [ABSTRACT FROM AUTHOR]
- Published
- 2021
46. AI image generators often give racist and sexist results: can they be fixed?
- Author
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Ananya
- Subjects
- Racism prevention & control, Sexism prevention & control, Artificial Intelligence ethics, Artificial Intelligence trends, Prejudice prevention & control, Computer Graphics ethics, Computer Graphics trends, Photography ethics
- Published
- 2024
- Full Text
- View/download PDF
47. Demystifying Pronunciation with Animation
- Author
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Ward, Monica
- Abstract
The orthographical depth of a language impacts on a learner's ability to learn a language (Katz & Frost, 1992). If it is easier for learners to read the language as it is written, it will make the learning process easier. One way to address the problem of orthographically deep or opaque languages where the pronunciation is not very easy to determine is to demystify its pronunciation by using animation. This involves showing learners graphically how a combination of certain letters or diacritics produces a particular sound. This is particularly useful when the combination is different to what might be expected given the learner's knowledge of how those letters or symbols sound individually. This is also important when two orthography systems may appear similar on a superficial level but are actually different. This paper provides an overview of the animation component of the CALLIPSO system--a CALL resource for Irish orthography and pronunciation. Irish uses the same letters as the English alphabet but there are differences in the letter-sound correspondences. In the animation component, words are passed to the animation tool which demonstrates how each combination of letters gives rise to the overall pronunciation of the word. The tool is language independent and can be used for languages other than Irish. [For the complete volume of short papers, see ED572005.]
- Published
- 2016
48. Multi-style paper pop-up designs from 3D models.
- Author
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Ruiz, Conrado R., Le, Sang N., Yu, Jinze, and Low, Kok‐Lim
- Subjects
- *
POP-up books , *PAPER arts , *THREE-dimensional display systems , *COMPUTER graphics , *COMPUTER-aided design , *MATHEMATICAL proofs - Abstract
Paper pop-ups are interesting three-dimensional books that fascinate people of all ages. The design and construction of these pop-up books however are done manually and require a lot of time and effort. This has led to computer-assisted or automated tools for designing paper pop-ups. This paper proposes an approach for automatically converting a 3D model into a multi-style paper pop-up. Previous automated approaches have only focused on single-style pop-ups, where each is made of a single type of pop-up mechanisms. In our work, we combine multiple styles in a pop-up, which is more representative of actual artist's creations. Our method abstracts a 3D model using suitable primitive shapes that both facilitate the formation of the considered pop-up mechanisms and closely approximate the input model. Each shape is then abstracted using a set of 2D patches that combine to form a valid pop-up. We define geometric conditions that ensure the validity of the combined pop-up structures. In addition, our method also employs an image-based approach for producing the patches to preserve the textures, finer details and important contours of the input model. Finally, our system produces a printable design layout and decides an assembly order for the construction instructions. The feasibility of our results is verified by constructing the actual paper pop-ups from the designs generated by our system. [ABSTRACT FROM AUTHOR]
- Published
- 2014
- Full Text
- View/download PDF
49. Foreword to the special section on best papers of the Eurographics 2022 Education Papers Program.
- Author
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Paquette, Eric and Bourdin, Jean-Jacques
- Subjects
- *
COMPUTERS in education , *VIRTUAL reality , *COMPUTER graphics - Abstract
[Display omitted] • This special section includes papers on computer graphics education. • These papers are the best papers from the Eurographics 2022 Education Papers Program. • Specific topics include ray-tracing, the Vulkan API, and virtual reality. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
50. Graphic Arts: Orientation, Composition, and Paste-Up. Third Edition.
- Author
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Multistate Academic and Vocational Curriculum Consortium, Stillwater, OK. and Crummett, Dan
- Abstract
This document contains teacher and student materials for a course in graphic arts. Ten units of instruction cover the following topics: (1) orientation; (2) shop safety; (3) shop organization; (4) printing processes; (5) paper; (6) typography; (7) typesetting; (8) design principles; (9) paste-up principles and procedures; and (10) proof procedures and legal considerations. The teacher edition contains some or all of the following components of a unit of study: suggested activities, instructor supplements, assignment sheet answers, written test, written test answers, unit evaluation form, and transparency masters. The teacher edition also includes introductory pages that contain, in addition to the general information such as the table of contents, foreword, and acknowledgments, an explanation of the use of the publication, a competency profile, an instructional task analysis, a list of related academic and workplace skills, a tools, equipment and materials list, and a list of 20 references. Each unit in the student edition contains some or all of the following components: objective sheet, information sheet, student supplements, assignment sheets, and job sheets. (KC)
- Published
- 1997
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