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2. Visualization Display System of Gannan Hakka Paper-Cut Works Based on Computer Graphics Algorithm.

3. Clarke Error Grid Analysis on Graph Paper and Microsoft Excel.

4. Active Learning Strategies in Computer Graphics. Research Paper: Connecting Technology to Teaching and Learning.

5. Working Papers in Art Education, 1994-1995.

6. The New Technicians Study: Opportunities for Entry-Level Workers in Information Technology Occupations. Working Paper.

7. Working Papers for Scholarly Comics: The College Instructor's Visual Communications Advisor.

8. Trace Authored Papers from the Annual Conference on Rehabilitation Technology (13th, Washington, D.C., 1990).

9. Safety in Construction Using Virtual Reality (SAVR): A Model for Labor Safety. Working Paper Series WP-022.

10. Paper and Cube Interventions Preceded by a Three Dimensional Computer Graphics Animation To Improve Spatial Ability among Elementary Education Majors.

11. Games as a Mode of Instruction in Object-Oriented Concepts

12. Computers & Learning: A Compendium of Papers.

13. Working Papers in Art Education, 1987.

14. Selecting and Designing Low-Cost Media for Distance Education. Papers on Information Technology No. 238.

15. Bringing Computers into College and University Teaching. Papers Presented at a Symposium Held under the Auspices of the Higher Education Research and Development Society of Australasia (Canberra, Australia, November 19, 1980).

16. Technologies for the Preservation of Prehistoric & Historic Landscapes. Background Paper.

17. Materials Toward the Comparative Analysis of Presentation Techniques. Project TACT Working Paper 2.

18. New Media in Higher Education. Papers on Information Technology No. 241.

19. Materials for a Workshop on Using Microcomputers in Evaluation and Assessment. Paper and Report Series No. 89.

21. Printability and quality of papers coated with different binders

23. Comparing Three Input Devices for Sketching Assignments in E-Exams in Computer Science

25. Polyhedral Sculpture: The Path from Computational Artifact to Real-World Mathematical Object.

26. Demystifying Pronunciation with Animation

27. Foreword to the special section on best papers of the Eurographics 2022 Education Papers Program.

28. The Students Perspective on Using an E-Learning Platform: E-OWL

30. Computer Vision and Image Processing: A Paper Review

31. A Phenomenological Analysis of the Experience of Analogical Thinking in Graphic Design Elaborations

32. Distinctive Expertise: Multimedia, the Library, and the Term Paper of the Future.

33. Mathematics, Programming, and STEM

34. ACM SIGGRAPH Art Papers Programs 2019-2020

35. Effectiveness of Learning with 3D-Lab on Omani Basic Education Students' Achievement, Attitudes and Scientific Thinking

36. The Global Publication Output in Augmented Reality Research: A Scientometric Assessment for 1992-2019.

37. Digging the Virtual Past

38. Knowledge Graph Visualization Interface for Digital Heritage Collections: Design Issues and Recommendations.

39. Use of Multiple Parallel Interface Strategies To Create a Seamless Accessible Interface for Next-Generation Information Systems.

40. Applicability of Domain-Specific Application Framework for End-User Development

41. Computerizing Your Program.

42. Using a Computerised Graphics Package to Achieve a Technology-Oriented Classroom

43. Learner Decisions and Information Requirements in Computer-Based Instruction.

44. Interactive paper tearing

45. Innovative Smart Phone Learning System for Graphical Systems within COVID-19 Pandemic

46. Prototyping Visual Learning Analytics Guided by an Educational Theory Informed Goal

47. Multimedia in Concept Maps: A Design Rationale and Web-Based Application.

48. Funny English in the Digital World

49. Digital Tools to Enrich Our Virtual Classroom for Innovative Teachers & Students

50. Towards a Method for Migrating Courses from the Classroom to the Web.