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1. Paper Retrieval Based on Specific Paper Features: Chain and Laid Lines.

2. Fractal Dimension Analysis and Statistical Processing of Paper Surface Images Towards Surface Roughness Measurement.

3. The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper.

4. Active alice: using real paper to interact with electronic text.

5. Computational design of iris folding patterns.

6. Generating 3D Paper-Cutting Effects.

7. Interplay of computer and paper-based sketching in graphic design.

8. A Publishing Framework for Digitally Augmented Paper Documents: Towards Cross-Media Information Integration.

9. Edge intelligence-assisted animation design with large models: a survey.

10. Intelligent paper.

11. Generating Color Documents from Segmented and Synthetic Elements.

12. Surface Patterns in Architecture Driven by Image Sampling and Robotic Fabrication.

13. A lightweight network for vehicle detection based on embedded system.

14. Robust edge-preserving image smoothing based on complementary weighting scheme.

15. Dirty-Paper Writing Based on LDPC Codes for Data Hiding.

16. Synthesizing the Artistic Effects of Ink Painting.

17. Automating Visual Inspection of Print Quality.

18. Computers in mathematical research: the study of three-point root-finding methods.

20. The inverse barycentric displacement problem.

21. Preface.

22. Development of a building information model-guided post-earthquake building inspection framework using 3D synthetic environments.

23. Three-dimensional face reconstruction of static images and computer standardization issues.

24. Motion-Inspired Real-Time Garment Synthesis with Temporal-Consistency.

25. A parallel data-structure for modular programming of triangulated computing media.

26. How to train your pre-trained GAN models.

27. Preface.

28. Editorial.

29. Construction of transition surfaces with minimal generalized thin-plate spline-surface energies.

30. Anti-aliasing method based on rotated spatial filtering.

31. Improved 3D human face reconstruction from 2D images using blended hard edges.

32. A subdivision-based framework for shape reconstruction.

33. Deep Learning-Based Image and Video Inpainting: A Survey.

34. Quaternions for Rotations in Paleomagnetism.

35. Preface.

36. Preface.

37. Preface.

38. A low-cost photorealistic CG dataset rendering pipeline for facial landmark localization.

39. Hybrid chimp optimization algorithm for degree reduction of ball Said–Ball curves.

40. A Grid Resource Discovery Method Based on Adaptive k-Nearest Neighbors Clustering.

41. A Distributed Remote Rendering Method Based on Awareness Model.

42. An Efficient Physically-Based Model for Chinese Brush.

43. Design and Implementation of a Game Physics Editor Using XML.

44. Shape-Based Co-occurrence Matrices for Defect Classification.

45. Numerical and theoretical approximation results for Schurer–Stancu operators with shape parameter λ.

46. Beyond categories: dynamic qualitative analysis of visuospatial representation in arithmetic.

48. Graphic method for retrieval of quantitative data from computer-mapped qualitative information, with a NASA video as an example.

49. BSQ-rate: a New Approach for Video-codec Performance Comparison and Drawbacks of Current Solutions.

50. Preface.