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2. A Bibliometric Exploration of Infographics as Tools for Visual Literacy in Education

4. Improving Ray Tracing Understanding with Immersive Environments

5. How Visual Literacy Is Developed through Engineering Graphics Subjects

6. Knowledge Graph Visualization Interface for Digital Heritage Collections: Design Issues and Recommendations.

7. Edge intelligence-assisted animation design with large models: a survey.

8. Measuring Embodiment: Movement Complexity and the Impact of Personal Characteristics.

9. LoCoMoTe - A Framework for Classification of Natural Locomotion in VR by Task, Technique and Modality.

10. Machine Learning Approaches for 3D Motion Synthesis and Musculoskeletal Dynamics Estimation: A Survey.

11. To Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air Interactions.

12. HDhuman: High-Quality Human Novel-View Rendering From Sparse Views.

13. PalmEx: Adding Palmar Force-Feedback for 3D Manipulation With Haptic Exoskeleton Gloves.

14. Sparse Spiking Neural-Like Membrane Systems on Graphics Processing Units.

15. Are Metrics Enough? Guidelines for Communicating and Visualizing Predictive Models to Subject Matter Experts.

17. Computer-Vision-Based Sensing Technologies for Livestock Body Dimension Measurement: A Survey.

18. Dual Quaternion Matrix Equation AXB = C with Applications.

19. Real-time soft body dissection simulation with parallelized graph-based shape matching on GPU.

20. Subjective perception of visual field defects using random noise-moving images in patients with glaucoma: A comparison of computer graphics and analog noises.

21. Measurement of Empathy in Virtual Reality with Head-Mounted Displays: A Systematic Review.

22. BiRD: Using Bidirectional Rotation Gain Differences to Redirect Users during Back-and-forth Head Turns in Walking.

23. PetPresence: Investigating the Integration of Real-World Pet Activities in Virtual Reality.

24. Who says you are so sick? An investigation on individual susceptibility to cybersickness triggers using EEG, EGG and ECG.

25. Robust edge-preserving image smoothing based on complementary weighting scheme.

26. Interactive Mesh Sculpting with Arbitrary Topologies in Head-Mounted VR Environments.

27. SGRTmreg: A Learning-Based Optimization Framework for Multiple Pairwise Registrations.

28. Video object segmentation via couple streams and feature memory.

29. GPU-Based Parallel Processing Techniques for Enhanced Brain Magnetic Resonance Imaging Analysis: A Review of Recent Advances.

30. Geometric analysis of non-degenerate shifted-knots Bézier surfaces in Minkowski space.

31. Eleven Years of Gender Data Visualization: A Step Towards More Inclusive Gender Representation.

32. My Model is Unfair, Do People Even Care? Visual Design Affects Trust and Perceived Bias in Machine Learning.

33. SpeechMirror: A Multimodal Visual Analytics System for Personalized Reflection of Online Public Speaking Effectiveness.

34. Affective Visualization Design: Leveraging the Emotional Impact of Data.

35. Enthusiastic and Grounded, Avoidant and Cautious: Understanding Public Receptivity to Data and Visualizations.

36. Generalized Bézier-like model and its applications to curve and surface modeling.

37. Uniform Convergence on Iterations generated by Special Convex Combinations of Parametric Equations.

38. Spatio-Temporal Hierarchical Data Structure Based on Sparse Voxel Octrees for Representation of the Geometry of Time-Variable Three-Dimensional Scenes.

39. Solution to Several Split Quaternion Matrix Equations.

40. Exploring q-Bernstein-Bézier surfaces in Minkowski space: Analysis, modeling, and applications.

41. An efficient computational scheme for solving coupled time-fractional Schrödinger equation via cubic B-spline functions.

42. Raster‐to‐Graph: Floorplan Recognition via Autoregressive Graph Prediction with an Attention Transformer.

43. Self‐attention residual network‐based spatial super‐resolution synthesis for time‐varying volumetric data.

44. Feature‐enhanced representation with transformers for multi‐view stereo.

45. Designing electronic graphic symbol-based AAC systems: a scoping review. Part 1: system description.

46. A Novel Method for Regional Prospecting Based on Modern 3D Graphics.

47. Theoretical and Empirical Analysis of a Fast Algorithm for Extracting Polygons from Signed Distance Bounds.

49. On Self-Intersections of Cubic Bézier Curves.

50. The inverse barycentric displacement problem.