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2. An extended reality platform for inclusion of adults on the autism spectrum: a position paper.

3. In Context: AI Will Write Your Paper: The Very Different Future of Research and Scientific Writing in the Age of Artificial Intelligence.

4. 35‐1: Invited Paper: Smart Pixelated Dimmer for High Ambient Contrast AR Displays.

7. 37‐1: Invited Paper: Advances in Neural Holographic Displays for Virtual and Augmented Reality.

9. Development of a 3D Digital Model of End-of-Service-Life Buildings for Improved Demolition Waste Management through Automated Demolition Waste Audit.

10. Human-Centric Digital Twins in Industry: A Comprehensive Review of Enabling Technologies and Implementation Strategies.

12. 37‐2: Invited Paper: Enabling Augmented‐Reality Near‐Eye and Head‐Up Displays with Neural Holography.

17. CLIMATE CHANGE VISUALIZATION AWARENESS SYSTEM.

18. Call for Papers.

19. Call for Papers.

20. SwageXR: Designing Gamified AR Applications for Industrial Training.

21. Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality.

22. What do Blind and Low-Vision People Really Want from Assistive Smart Devices? Comparison of the Literature with a Focus Study.

23. Exploring research trends of metaverse in education: a bibliometric analysis.

24. Real Estate Insights: Is the AI revolution a real estate boon or bane?

25. Directions for the formation of «City Intelligent models» using artificial intelligence for the post-war reconstruction of historical buildings.

26. When young customers co-create value of AI-powered branded app: the mediating role of perceived authenticity.

27. Industry 4.0 and Digitalisation in Healthcare

28. Guidelines for Playful Learning Design in VR/AR: Insights From Student Productions.

29. A GAMIFIED APPLICATION FOR MITIGATING PLASTIC POLLUTION IN COASTAL AREAS.

30. A Review of Immersive Technologies, Knowledge Representation, and AI for Human-Centered Digital Experiences.

31. Charting the progress of technology adoption in tourism and hospitality in the era of industry 4.0.

32. AR-AI Tools as a Response to High Employee Turnover and Shortages in Manufacturing during Regular, Pandemic, and War Times.

33. Impact of artificial intelligence (AI) in the media and entertainment industry.

34. AUGMENTED REALITY IN HEALTHCARE: PRINCIPLE COMPONENTS, DOMAIN MODELING, AND DESIGN-DEVELOPMENT-VALIDATION PROCESS.

35. Optimizing Building Energy Systems through BIM-enabled georeferenced Digital Twins.

36. Definition, Background and Research Perspectives Behind ‘Cognitive Aspects of Virtual Reality’ (cVR).

37. Building an Augmented Reality Experience on Top of a Smart Pavement Management System.

38. Enhancing Retail Customer Experience with Augmented Reality Technology.

39. Cloud Computing Image Processing Application in Athlete Training High-Resolution Image Detection.

40. Towards Augmented MDM: Overview of Design and Function Areas – A Literature Review.

41. Augmented therapeutic tutoring in diligent image-assisted robotic interventions.

42. Exploring relevant technologies for simulating user interaction in Metaverse virtual spaces.

43. Human–Robot Collaborations in Smart Manufacturing Environments: Review and Outlook †.

44. Cognitive Aspects of 2D Content Integration and Management in 3D Virtual Reality Spaces.

45. Embossing micro-fabrication-based epidermal electrode with a CNT-composed metal film as human–machine interface.

46. INNOVATIVE DEVELOPMENT OF EDUCATIONAL SYSTEMS IN THE BANI ENVIRONMENT.

47. Changes and improvements in Industry 5.0: A strategic approach to overcome the challenges of Industry 4.0.

48. Guest editorial for special issue – AI facets and industrial applications (Part 2).

49. A competence of graduate colleges to meet the industry 4.0: Literature review.

50. Towards an Evolved Immersive Experience: Exploring 5G- and Beyond-Enabled Ultra-Low-Latency Communications for Augmented and Virtual Reality.