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1. Effects of Tablet-Based Drawing and Paper-Based Methods on Medical Students' Learning of Gross Anatomy

2. Visualization Display System of Gannan Hakka Paper-Cut Works Based on Computer Graphics Algorithm.

3. Clarke Error Grid Analysis on Graph Paper and Microsoft Excel.

4. Interplay of Computer and Paper-Based Sketching in Graphic Design

8. Evaluation of a paper and electronic pictorial COPD action plan.

11. A Bibliometric Exploration of Infographics as Tools for Visual Literacy in Education

13. Interactive paper tearing.

14. Image-based color ink diffusion rendering.

15. Multi-style paper pop-up designs from 3D models.

16. Foreword to the special section on best papers of the Eurographics 2022 Education Papers Program.

17. Improving Ray Tracing Understanding with Immersive Environments

18. How Visual Literacy Is Developed through Engineering Graphics Subjects

20. From Paper to Digitalized Body Map: A Reliability Study of the Pain Area.

21. A Phenomenological Analysis of the Experience of Analogical Thinking in Graphic Design Elaborations

23. Apply or Die: On the Role and Assessment of Application Papers in Visualization.

24. Design and Evaluation of Low-Fidelity Visual Display Prototypes for Multiple Hospital-Acquired Conditions.

25. Distinctive Expertise: Multimedia, the Library, and the Term Paper of the Future.

26. A Physically-Based BSDF for Modeling the Appearance of Paper.

27. Effectiveness of Learning with 3D-Lab on Omani Basic Education Students' Achievement, Attitudes and Scientific Thinking

28. The Global Publication Output in Augmented Reality Research: A Scientometric Assessment for 1992-2019.

29. IEEE VR 2022 Message from the Journal Paper Chairs and Guest Editors.

31. On Paper or Hypermedia? the Effects of Procedural Information in Digital Video Format in the Learning of a Music Score Editor Program by Novice Users.

32. Knowledge Graph Visualization Interface for Digital Heritage Collections: Design Issues and Recommendations.

33. Message from the Paper Chairs and Guest Editors.

34. Using a Computerised Graphics Package to Achieve a Technology-Oriented Classroom

35. Innovative Smart Phone Learning System for Graphical Systems within COVID-19 Pandemic

36. Rapid understanding of scientific paper collections: Integrating statistics, text analytics, and visualization.

37. Prototyping Visual Learning Analytics Guided by an Educational Theory Informed Goal

38. Drawing across Media: A Cross-Sectional Experiment on Preschoolers' Drawings Produced Using Traditional versus Electronic Mediums

39. Improving PDF readability of scientific papers on computer screens.

40. Funny English in the Digital World

41. PaperVis: Literature Review Made Easy.

42. Digital field mapping-making the change from paper to touchscreen technology.

43. Effects of Using Game-Based Learning to Improve the Academic Performance and Motivation in Engineering Studies

44. 18‐1: Invited Paper: Modeling and Optimizing Human‐in‐the‐Loop Visual Perception Using Immersive Displays: A Review.

45. Geodesic-Controlled Developable Surfaces for Modeling Paper Bending.

46. Art Papers Jury: Introduction.

47. Latent Class Modeling of Children's Preference Profiles on Tangible and Graphical Robot Programming

48. Popup: Automatic Paper Architectures from 3D Models.

49. A Knowledge Graph to Understand Nursing Big Data: Case Example for Guidance.

50. Construction, Identification, and Evaluation of Dengue Promotional Campaign Posters in a Language Classroom