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1. Investigating socially assistive systems from system design and evaluation: a systematic review

2. HELF (Haptic Encoded Language Framework): a digital script for deaf-blind and visually impaired

3. Gaining insight for the design, development, deployment and distribution of assistive navigation systems for blind and visually impaired people through a detailed user requirements elicitation.

4. Investigating socially assistive systems from system design and evaluation: a systematic review.

5. Special section on new trends in HCI for improving communication, education and integration of people with disabilities.

6. Recent trends in computer vision-driven scene understanding for VI/blind users: a systematic mapping.

7. Guest editorial.

8. Learning subtraction and addition through digital boards: a Down syndrome case.

9. Measuring acceptable input: What is 'good enough'?

10. User-centered system design for assisted navigation of visually impaired individuals in outdoor cultural environments.

11. Mobile device accessibility for the visually impaired: problems mapping and recommendations.

12. An insight into smartphone-based assistive solutions for visually impaired and blind people: issues, challenges and opportunities.

13. CWUAAT 2nd Cambridge Workshop on Universal Access and Assistive Technology: “Designing a more inclusive world”: University of Cambridge, , 22–24 March 2004, Sponsored by Royal Mail.

14. Web accessibility evaluation of top-ranking university Web sites in Spain, Chile and Mexico.

15. Increasing participation in the information society by people with disabilities and their families in lower-income countries using mainstream technologies.

16. From disabled tourists to impaired cyborg tourists: What would it take to transform?

17. Are urban public libraries websites accessible to Americans with Disabilities?

18. MyPGI - a methodology to yield personalized gestural interaction.

19. Speech-based navigation and error correction: a comprehensive comparison of two solutions.

20. e-Government online forms: design guidelines for older adults in Europe.

21. Designing technology to improve quality of life for people with dementia: user-led approaches.

22. Involving domain experts in assistive technology research.

23. Introducing COGAIN: communication by gaze interaction.

24. AudioBrowser: a mobile browsable information access for the visually impaired.

25. Acoustic control of mouse pointer.

26. Designing desirability in an augmentative and alternative communication device.

27. Designing assistive technologies for medication regimes in care settings.

28. A commercial perspective on universal access and assistive technology: towards implementation.

29. Empowered participation of users with disabilities in universal design.

30. Why do few assistive technology systems make it to market? The case of the HandyHelper project.

31. Investigating socially assistive systems from system design and evaluation

32. Person-centered accessible technologies and computing solutions through interdisciplinary and integrated perspectives from disability research.

33. Evaluating interface layout for visually impaired and mobility-impaired users through simulation.

34. Investigating input technologies for children and young adults with Down syndrome.

35. Constructing a holistic view of shopping with people with visual impairment: a participatory design approach.

36. Policy development and access to wireless technologies for people with disabilities: results of policy Delphi research.

37. Gaze interaction with virtual on-line communities: levelling the playing field for disabled users.

38. Developing multimedia interfaces for speech therapy.

39. Understanding users and their needs.

40. Painting the ideal home: using art to express visions of technologically supported independent living for older people in north-east England.

41. An empirical investigation into the difficulties experienced by visually impaired Internet users.

42. Designing technology with older people.

43. Validation methods for an accessible user interface for a rehabilitation robot.

44. On the efficiency of keyboard navigation in Web sites.

45. Effects of feedback and dwell time on eye typing speed and accuracy.

46. Developing inclusive e-learning systems.

47. Collaborative Control of the Manus Manipulator.

48. Why are eye mice unpopular? A detailed comparison of head and eye controlled assistive technology pointing devices.

49. Issues surrounding the user-centred development of a new interactive memory aid.

50. Accessibility evaluation of Arabic University websites for compliance with success criteria of WCAG 1.0 and WCAG 2.0.