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1. ADDRESSING ACCESSIBILITY, AFFORDABILITY AND SUSTAINABILITY BARRIERS FOR BROADBAND INTERNET ACCESS AND PENETRATION IN RURAL AREAS.

2. CO-CREATING ICT SOLUTIONS TO AID MIGRANT INTEGRATION: LESSONS LEARNED FROM THE H2020 MIICT¹ PROJECT.

3. ANALYSING EGOVERNMENT RESEARCH: CURRENT AREAS AND DIMENSIONS.

4. COMBINING DISTRIBUTED AND CENTRALISED APPROACHES TO DEVELOP A HYBRID METHODOLOGY FOR DATA MANAGEMENT IN HEALTHCARE.

5. DIGITALLY LITERATE: FRAMEWORK FOR THE DEVELOPMENT OF DIGITAL LITERACY.

6. E-SCIENCENET: SERVICE COMPOSITION IN SCIENTIFIC DOMAINS.

7. EDUCATIONAL DATA COLLECTION FRAMEWORK BASED ON HYBRID-SENSORS-NETWORK.

8. PRESENCE, PIAGET'S STAGES OF DEVELOPMENT AND MIDDLE SCHOOL CHILDREN PARTICIPATION IN AN IMMERSIVE VIRTUAL GAME ENVIRONMENT.

9. AN INTER-MULTIPOINT VIDEO TRANSMISSION SCHEME FOR NETWORK CONFERENCE IN A REAL DISTRIBUTED CAMPUS NETWORK ENVIRONMENT.

10. AN INTER-MULTIPOINT VIDEO TRANSMISSION SCHEME FOR NETWORK CONFERENCE IN A REAL DISTRIBUTED CAMPUS NETWORK ENVIRONMENT.

11. INTRODUCING MOBILE TOURISM SERVICES IN A PERIPHERAL REGION.

12. INTRODUCING MOBILE TOURISM SERVICES IN A PERIPHERAL REGION.

13. INTERNATIONAL REALITY OF INTERNET USE AS MARKETING TOOL.

14. BARRIERS TO THE IMPLEMENTATION OF VIRTUAL NETWORKS IN SMES: THE CASE OF TOURISM NETWORKS.

15. BARRIERS TO THE IMPLEMENTATION OF VIRTUAL NETWORKS IN SMES: THE CASE OF TOURISM NETWORKS.

16. EMBEDDING COMUNICATION FEATURES WITHIN AN EXISTING AUTHORING TOOL.

17. PROBLEM-BASED LEARNING METHOD SIMULATION BY PBL VIRTUAL ENVIRONMENT.

18. PREDICTION STRATEGIES IN A TV RECOMMENDER SYSTEM -- METHOD AND EXPERIMENTS.

19. A NEW KEY DISTRIBUTION SCHEME FOR SECURE MULTICAST COMMUNICATIONS.

20. A SURVEY ON ICT USAGE IN EDUCATION IN ANGOLA HIGH POLYTECHNICAL SCHOOL.

21. DESIGNING ONLINE EDUCATIONAL GAMES FOR THE NE(X)T GENERATION.

22. A DEVELOPMENT MODEL FOR E-GOVERNMENT BASED ON ICT GOVERNANCE CONCEPTS.

23. A DEVELOPMENT MODEL FOR E-GOVERNMENT BASED ON ICT GOVERNANCE CONCEPTS.

24. CONPREDICT: A METHOD FOR LINK PREDICTION IN CO-AUTHORED CONTENT-BASED NETWORKS.

25. ARE WORLD CUP 2014 WEBSITES PREPARED?! AN ERGONOMIC EVALUATION OF 51 WEBSITES AND THEIR MOBILE VERSIONS.

26. AN OWL DESCRIPTION OF HDF5.

27. CACHE SYSTEM DEVELOPMENT WITH GENETIC ALGORITHMFOR SQUID'S SETTINGS OPTIMIZATION.

28. WAITS - AN IT STRUCTURE FOR ENVIRONMENTAL INFORMATION VIA OPEN KNOWLEDGE, DYNAMIC DASHBORADS AND SOCIAL WEB OF THINGS.

29. ANALYSIS AND DESIGN OF THE PORTAL OF WEBQUESTS IN PORTUGUESE LANGUAGE.

30. MAPLET - A FRAMEWORK FOR MATCHING AIMS, PROCESSES, LEARNER EXPERTISE AND TECHNOLOGIES.

31. IDENTIFYING THE LINKS BETWEEN ICT AND IMMIGRATION ON THE WEB.

32. EXPLOITING FOLKSONOMIES AND ONTOLOGIES IN AN E-BUSINESS APPLICATION.

33. PRACTISES IN OLD AGE ICT-EDUCATION.

34. TOWARDS E-GOVERNMENT IN THE MIDDLE EAST: A JORDANIAN STUDY.

35. TOWARDS THE DEVELOPMENT OF E-HEALTH IMPLEMENTATIONS IN DEVELOPING COUNTRIES.

36. DEVELOPING INTERACTIVE EDUCATIONAL ENVIRONMENTS TO STIMULATE LIFELONG LEARNING.

37. ALIGNING EMARKETPLACE BUSINESS MODELS WITH SUPPLY CHAIN CONFIGURATIONS.

38. TOWARDS E-GOVERNMENT IN THE MIDDLE EAST: A JORDANIAN STUDY.

39. E-DEMOCRACY: THE INTERNET EFFECT TO THE CITIZENS OF TOMORROW.

40. INTERNATIONAL MOBILITY: CULTURAL VARIATIONS IN LEARNING STYLES AND PEDAGOGICAL SUPPORT.

41. E-DEMOCRACY: THE INTERNET EFFECT TO THE CITIZENS OF TOMORROW.

42. SOCIAL ENTERPRISE ARCHITECTURE: KNOWLEDGE MEETS ORGANIZATION.

43. RECENT STRATEGIC, STRUCTURAL AND TECHNOLOGICAL TRENDS OF THE PORTUGUESE BANKING SECTOR.

44. SUPPORTING THE DEVELOPMENT OF PEDAGOGICALLY SOUND LEARNING ENVIRONMENTS USING LEARNING DESIGNS AND LEARNING OBJECTS.

45. GOVERNANCE POLICY OF INFORMATION SECURITY IN DECENTRALIZED ENVIRONMENT.

46. RECENT STRATEGIC, STRUCTURAL AND TECHNOLOGICAL TRENDS OF THE PORTUGUESE BANKING SECTOR.

47. SUPPORTING THE DEVELOPMENT OF PEDAGOGICALLY SOUND LEARNING ENVIRONMENTS USING LEARNING DESIGNS AND LEARNING OBJECTS.

48. CONCEPTS FOR e-BUSINESS MODELS IN SME's WITHIN THE CONSTRUCTION SECTOR.

49. ROLE OF SOCIAL AND HUMAN CAPITAL IN VIRTUAL COLLABORATION.

50. MASTERING THE MYSTERY THROUGH "SAIQ" METRICS OF USER EXPERIENCE IN TELECOLLABORATION BUSINESS SYSTEMS.