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35 results on '"IJsselsteijn, Wijnand"'

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1. Are trackers social actors? The role of self-tracking on self-evaluation

2. I focus on improvement

3. The persuasive power of mediated risk experiences

4. Effect of a Virtual Coach on Athletes' Motivation.

5. The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption.

6. Persuasive GERONtechnology: An Introduction.

7. Communication and Persuasion Technology: Psychophysiology of Emotions and User-Profiling.

8. Biofeedback Revisited: Dynamic Displays to Improve Health Trajectories.

9. perCues: Trails of Persuasion for Ambient Intelligence.

10. Persuasive GERONtechnology: Reaping Technology's Coaching Benefits at Older Age.

11. Persuasive Pillboxes: Improving Medication Adherence with Personal Digital Assistants.

12. Persuasive Story Table: Promoting Exchange of Life History Stories Among Elderly in Institutions.

13. Persuasive Technology for Leisure and Health: Development of a Personal Navigation Tool.

14. Captology: A Critical Review.

15. Visualizing Energy Consumption of Radiators.

16. Self-management of Vascular Patients Activated by the Internet and Nurses: Rationale and Design.

17. Persuasive Technologies in Education: Improving Motivation to Read and Write for Children.

18. Break the Habit! Designing an e-Therapy Intervention Using a Virtual Coach in Aid of Smoking Cessation.

19. Persuasive Design: Fringes and Foundations.

20. Towards an Architecture for an Adaptive Persuasive System.

21. Investigating Social Software as Persuasive Technology.

22. Using Computational Agents to Motivate Diet Change.

23. Well-Being to "Well Done!": The Development Cycle in Role-Playing Games.

24. Persuasion Artifices to Promote Wellbeing.

25. Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design.

26. Feeling Strangely Fine: The Well-Being Economy in Popular Games.

27. Social Presence as a Conduit to the Social Dimensions of Online Trust.

28. The Persuasive Power of Mediated Risk Experiences.

29. Persuasive Appliances: Goal Priming and Behavioral Response to Product-Integrated Energy Feedback.

30. Cueing Common Ecological Behaviors to Increase Environmental Attitudes.

31. Persuasiveness of a Mobile Lifestyle Coaching Application Using Social Facilitation.

32. Technology Adds New Principles to Persuasive Psychology: Evidence from Health Education.

33. Changing Induced Moods Via Virtual Reality.

34. Persuasive Technology for Human Well-Being: Setting the Scene.

35. The Six Most Powerful Persuasion Strategies.

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