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1. Innovative wearable interfaces: an exploratory analysis of paper-based interfaces with camera-glasses device unit.

2. Adapting paper prototyping for designing user interfaces for multiple display environments.

3. Interactional features of a paper-based monitoring system.

4. Interaction and visualization of 3D virtual environments on mobile devices.

5. Evaluating interfaces with children.

6. Intuitive substitute interface.

7. Envisioned speech recognition using EEG sensors.

8. The politics of representing cultures in ubiquitous media: challenging national cultural norms by studying a map with Indian and British users.

9. Multimodal focus attention and stress detection and feedback in an augmented driver simulator.

10. The disappearing screen: scenarios for audible interfaces.

11. A perspective on multi-user interaction design based on an understanding of domestic lighting conflicts.

12. Giving form to computational things: developing a practice of interaction design.

13. How natural is a natural interface? An evaluation procedure based on action breakdowns.

14. A database-based framework for gesture recognition.

15. A user-adaptive city guide system with an unobtrusive navigation interface.

16. 3D content-based search using sketches.

17. Mobile Fair Diary: hybrid interface for taking, browsing and sharing context-aware notes.

18. Ubicomp challenges in collaborative scheduling: Pin&Play at the Göteborg film festival.

19. The case of sculpting atmospheres: towards design principles for expressive tangible interaction in control of ambient systems.

20. Comprehensive tempo-spatial data collection in crowd sensing using a heterogeneous sensing vehicle selection method.

21. Using kernels for a video-based mouse-replacement interface.

22. Mobility management in ubiquitous environments.

23. Multi-field relations in designing for short-range RFID.

24. A mobile pet wearable computer and mixed reality system for human–poultry interaction through the internet.

25. The value of handhelds in smart environments.

26. Supporting configurability in a mixed-media environment for design students.

27. From turtles to Tangible Programming Bricks: explorations in physical language design.

28. Computational support to record and re-experience visits.