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1. Hybrid Simulation of a Scientific Conference: Inquiry-Based Learning to Enable Master's Degree Students to Acquire Research Skills

2. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Educational Technologies (5th, Sydney, Australia, December 11-13, 2017)

3. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in Digital Age (14th, Vilamoura, Algarve, Portugal, October 18-20, 2017)

4. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (13th, Budapest, Hungary, April 10-12, 2017)

5. Assessment of Barriers to Educational Technology Acceptance

6. SPART -- An Affordable Mobile Augmented Reality Alternative to Interactive Tabletops in Education

7. Commognitive Conflicts in a Virtual Learning Environment: Exploring the Affordances of Mobile Learning for Discourse Analysis

8. Value of a Mobile Game-Based App towards Education for Sustainability

9. GES App -- Supporting Global Employability Skills from the Perspectives of Students, Staff and Employers

10. Web Viewers for Educational VR Contents

11. Practice through Play Using Mobile Technology

12. Mathematical Mobile Apps via Rural Casting

13. Study of the Corrective Grammatical Treatment of English Supported by Mobile Applications

14. Development of Digital Competences in Teaching Geography through the Creation of Multimedia Educational Material in the H5P Application

15. Keyboard as a Stimulator in Timbre Recognition Training

16. Analysing Affordances of the E-Assessment System Numbas in Mathematics Education from an Activity Theory Perspective

17. Integrating Large Language Models in Art and Design Education

18. A Fight against the Forgetting Curve

19. CoCo: A System for Supporting Colocated Collaborative Learning with Tablets

20. Digital Resources in Mobile Learning and Some Aspects of Teaching and Education Environment

21. Empowering Rural and Remote Health Professionals Training: A Cost-Effective Skin Suturing Simulator for Mobile Learning in Clinical Skills Acquisition

22. 'GeoGebra' Applets for Fostering Conceptual Understanding in Algebra

23. The Feeling of Self-Efficacy and Its Impact on Performance on a Mobile Learning Application

24. Knowledge Mapping for Creative Thinking

25. Using Zoom Meeting Platform as a Synchronous Online Learning Tool in EFL Classroom at Indonesia Tertiary Level: A Literature Review

26. The Success Factors of the Digital Transformation of Higher Education Institutions: The Experience of Hassan 2 University of Casablanca (UH2C) in Morocco

27. Genesis of an E-Platform for Language Enhancement

28. Recognizing Real Emotions through Inductive Writing Teaching

29. Analysis of Learning Objects for Optimization and Digital Transfer Report of Intermediate Results on Learning Path Ideas -- First Survey

30. University Students Grading before and during COVID-19 Crisis

31. Design Patterns for Mobile Learning in Digital Multicultural Academic Courses

32. Immersive Virtual Reality (VR) Classroom to Enhance Learning and Increase Interest and Enjoyment in the Secondary School Science Curriculum

33. Evaluating Visualization for Slide-Based Investigative Learning with Connection between Presentation Slides

34. A Review of Educational Recommender Systems for Teachers

35. Computational Techniques for Data Science Applied to Broaden the Knowledge between Citizen Science and Education

36. Research on the Attitudes of High School Students for the Application of Artificial Intelligence in Education

37. Raising Students' Awareness about Nature Conservation: From the Park to the City

38. The Trigger-Based Discussion-Oriented Continuous Learning Model

39. Characterization of Physical Computing Devices by Attributes from a Pedagogical Perspective

40. Teaching Reflective Use of Technology: A Piloted Workbook Based on Evacuations

41. Education to Prevent Human Mechanisation in a Faculty of Informatics: Developing Learning Materials to Improve Students' Verbal Communication Skills

42. Homogeneity of Token Probability Distributions in ChatGPT and Human Texts

43. How to Deal with AI-Powered Writing Tools in Academic Writing: A Stakeholder Analysis

44. Effects of an Immersive, Multilinear Future Scenario for Education Purposes

45. Using Graph-Based Heuristics to Analyze a Systematic Literature Review and Validate an Expert-Based Taxonomy

46. Mathematical Problem-Solving by Means of Computational Thinking and Programming: A Use-Modify-Create Approach

47. The Impact of a Project-Based Learning Environment on the Development of Undergraduate Students' Digital Literacy Skills

48. Capacity Building across Higher Education and Rural Youth in WINnovators Space

49. Leveraging Emotions to Enhance Learning Success in Online Education: A Systematic Review

50. Potential of Adaptive E-Learning for Knowledge Heterogenous Groups of Students in Engineering Design Education