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1. The Development and Empowerment of Mathematical Abilities: The Impact of Pencil and Paper and Computerised Interventions for Preschool Children

2. Musical Peddy-Paper: A Collaborative Learning Activity Suported by Augmented Reality

3. System for Automatic Generation of Examination Papers in Discrete Mathematics

4. Reflection Paper on a Ubiquitous English Vocabulary Learning System: Evidence of Active/Passive Attitude vs. Usefulness/Ease-of-Use

5. Hybrid Simulation of a Scientific Conference: Inquiry-Based Learning to Enable Master's Degree Students to Acquire Research Skills

6. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Educational Technologies (5th, Sydney, Australia, December 11-13, 2017)

7. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in Digital Age (14th, Vilamoura, Algarve, Portugal, October 18-20, 2017)

8. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (13th, Budapest, Hungary, April 10-12, 2017)

9. E-Learning Trends and Hypes in Academic Teaching. Methodology and Findings of a Trend Study

10. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Madeira, Portugal, July 1-4, 2016)

11. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (12th, Vilamoura, Algarve, Portugal, April 9-11, 2016)

12. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Las Palmas de Gran Canaria, Spain, July 21-24, 2015)

13. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (11th, Madeira, Portugal, March 14-16, 2015)

14. Proceedings of the International Conferences on Education Technologies (ICEduTech) and Sustainability, Technology and Education (STE) (New Tapei City, Taiwan, December 10-12, 2014)

15. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (11th, Porto, Portugal, October 25-27, 2014)

16. Proceedings of the International Conference e-Learning 2014. Multi Conference on Computer Science and Information Systems (Lisbon, Portugal, July 15-19, 2014)

17. Proceedings of the International Conference on Mobile Learning 2014. (10th, Madrid, Spain, February 28-March 2, 2014)

18. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (Fort Worth, Texas, October 22-24, 2013)

19. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Prague, Czech Republic, July 23-26, 2013)

20. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (Lisbon, Portugal, March 14-16, 2013)

21. Proceedings of the International Conference on Educational Technologies 2013 (ICEduTech 2013) (Kuala Lumpur, Malaysia, November 29-December 1, 2013)

22. Assessment of Barriers to Educational Technology Acceptance

23. SPART -- An Affordable Mobile Augmented Reality Alternative to Interactive Tabletops in Education

24. Commognitive Conflicts in a Virtual Learning Environment: Exploring the Affordances of Mobile Learning for Discourse Analysis

25. Value of a Mobile Game-Based App towards Education for Sustainability

26. GES App -- Supporting Global Employability Skills from the Perspectives of Students, Staff and Employers

27. Web Viewers for Educational VR Contents

28. Practice through Play Using Mobile Technology

29. Mathematical Mobile Apps via Rural Casting

30. Study of the Corrective Grammatical Treatment of English Supported by Mobile Applications

31. Development of Digital Competences in Teaching Geography through the Creation of Multimedia Educational Material in the H5P Application

32. Keyboard as a Stimulator in Timbre Recognition Training

33. Analysing Affordances of the E-Assessment System Numbas in Mathematics Education from an Activity Theory Perspective

34. Integrating Large Language Models in Art and Design Education

35. A Fight against the Forgetting Curve

36. CoCo: A System for Supporting Colocated Collaborative Learning with Tablets

37. Digital Resources in Mobile Learning and Some Aspects of Teaching and Education Environment

38. Empowering Rural and Remote Health Professionals Training: A Cost-Effective Skin Suturing Simulator for Mobile Learning in Clinical Skills Acquisition

39. 'GeoGebra' Applets for Fostering Conceptual Understanding in Algebra

40. The Feeling of Self-Efficacy and Its Impact on Performance on a Mobile Learning Application

41. Knowledge Mapping for Creative Thinking

42. Using Zoom Meeting Platform as a Synchronous Online Learning Tool in EFL Classroom at Indonesia Tertiary Level: A Literature Review

43. The Success Factors of the Digital Transformation of Higher Education Institutions: The Experience of Hassan 2 University of Casablanca (UH2C) in Morocco

44. Genesis of an E-Platform for Language Enhancement

45. Recognizing Real Emotions through Inductive Writing Teaching

46. Analysis of Learning Objects for Optimization and Digital Transfer Report of Intermediate Results on Learning Path Ideas -- First Survey

47. University Students Grading before and during COVID-19 Crisis

48. Design Patterns for Mobile Learning in Digital Multicultural Academic Courses

49. Immersive Virtual Reality (VR) Classroom to Enhance Learning and Increase Interest and Enjoyment in the Secondary School Science Curriculum

50. Evaluating Visualization for Slide-Based Investigative Learning with Connection between Presentation Slides