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1. What's Behind the Spectacle? An Update on the Overlooked: Stock Photography and the Visual Content Industry.

2. The Politics of Journalistic Creativity: Expressiveness, Authenticity and De-Authorization.

3. Itinerant Experts or Tourists With Typewriters: Creative Labour in the Making of Travel Guidebooks.

4. Symbolic Production and Value in the Media Industries.

5. Cultural Convergence in the Creative Industries: Understanding the Changing Nature of Media Work.

6. Cleansing the Past, Selling the Future: Disney?s Corporate Exhibits at the 1964-65 New York World?s Fair.

7. Reinforcing property by strengthening the commons: a new media policy paradigm?

8. Fictional Agenda-Setting The influence of feature films on news coverage.

9. The guilty couch potato: The role of negative emotions in reducing recovery through media use.

10. Cultural diversity: uncertain and polysemous usages in the field of cultural policies.

11. Toward a Social Phenomenology of News Journalism in the Era of Digital Information.

12. Sustainability of the Eastern Hollywood.

13. Hollywood's Not in Hollywood: The Transformative Effects of Global Film Markets on Asian Masculinity and Representation.

14. Speaking of Technology / Dreaming of Society - Employing metaphors, images and associations for a rhetoric of progress.

15. Defending (Some Kind of) Aesthetic Autonomy.

16. The Same Yet Different: The Synthesis of American and Canadian Industry Lore in Hollywood North.

17. Moving Towards a Creative Society.

18. How Many Quantitative Researchers Does it Take to Figure Out if Entertainment Media Has Political Consequences?

19. How Does "Newstainment" Actually Work?: Ethnographic Research Methods and Contemporary Popular News.

20. Branding Blackness: Cable Programming and Black Viewers.

21. Planning Media Strategy vs. Planning Parties: Public Relations Portrayals in Television.

22. The Radio Communication Project in Nepal: A Culture-Centered Approach.

23. Is File-Sharing the Real Nemesis? Additional Economic Mechanisms in the Music Industry and Their Impact on Value.

24. Conceptualizing and Measuring Coherence in Online Chat.

25. As Heard on TV: Reconsidering the Use of Recorded Music in Television Commercials.

26. Forecasting the Experience of Future Entertainment Technology: "Interactive Storytelling" and Media Enjoyment.

27. Salma's Frida: Troubling the Cinematic Commodification of Latinidad as Social Action.

28. Does Immaterial Labour Work?

29. Risky Business? Understanding The Barriers to Work in Creative Industries.

30. In/visible pleasures of fashion and media.

31. "Kingston Be Wise:" Jamaica's Reggae Revival, Musical Livity, and Troubling Temporality in the Music Industry.

32. Conforming with Co-viewers' Enjoyment Attitudes of Movies.

33. Working in the Reality industry: Justifications, Victimhood and Presumed Quality in the Discourse of Israeli Reality Show Creators.

34. Copyright givers and takers: Mutuality, altruism and instrumentalism in open licensing.

35. The Role of Space in the Emergence and Endurance of Organizational Practices: How Independent Workers and Material Assemblages Constitute Organization.

36. Critical Analysis of Transmedia Storytelling of Webtoons in Korean Cinema.

37. Untitled.

38. YouTube Creators: The role of play, labor and creative voice in building a digital media powerhouse.

39. Location, Location, Location: Geographic and Economic Clustering of Recommendation Practices on Crowdfunding Platforms.

40. Are You Not Entertained? Investigating Motivations and Predictors for Mass Media Migration.

41. Marketing Hollywood in Hong Kong: Localization and the Globalized Urban Landscape.

42. New Media & Cultural Sustainability through the Art.

43. Working as Playing? Consumer Labor and the Guild of Online Gaming in China.

44. Third-Person Perceptions and Different Movie Genres: Third-Person Effects in Lighthearted Movies but not in Serious Dramas.

45. What Makes a Comic Book a Comic Book? Examining the Attitudes of Comic Book Store Patrons.

46. Switzerland: Desire for Diversity Without Regulation - A Paradoxical Case?

47. Suspense as Dimension of Video Game Enjoyment.

48. Appreciation vs. Enjoyment: Exploring the Diversity of Audience Response to Entertainment.

49. Categorizing Coming Out: The Modern Televisual Mediation of Queer Youth Identification.

50. National Audience Tastes in Hollywood Film Genres: Cultural Distance and Linguistic Affinity.