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Your search keyword '"COMPUTER graphics"' showing total 846 results

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846 results on '"COMPUTER graphics"'

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1. GMM-ICQ: A GMM vertex-optimization-based implicitly-connected quadrilateral format for 3D mesh storage.

2. The role of different light settings on the perception of realism in virtual replicas in immersive Virtual Reality.

3. EPCS: Endpoint-based part-aware curve skeleton extraction for low-quality point clouds.

4. An interactive triangle-based ODF glyph rendering for high angular resolution diffusion imaging.

5. Random screening-based feature aggregation for point cloud denoising.

6. SketchANIMAR: Sketch-based 3D animal fine-grained retrieval.

7. Illumination-guided inverse rendering benchmark: Learning real objects with few cameras.

8. SpecTrHuMS: Spectral transformer for human mesh sequence learning.

9. Automated digital color restitution of mural paintings using minimal art historian input.

10. Meshless power diagrams.

11. DirectVoxGO++: Grid-based fast object reconstruction using radiance fields.

12. Contact-conditioned hand-held object reconstruction from single-view images.

13. Extracting a functional representation from a dictionary for non-rigid shape matching.

14. Teaching the basics of computer graphics in virtual reality.

15. Deep weathering effects.

16. Virtual Ray Tracer 2.0.

17. Understanding reinforcement learned crowds.

18. Deep generation of 3D articulated models and animations from 2D stick figures.

19. Developable mesh segmentation by detecting curve-like features on Gauss images.

21. Shape Modeling International (SMI) 2024 awards interviews with SMI'2024 award winners.

23. SketchCleanNet — A deep learning approach to the enhancement and correction of query sketches for a 3D CAD model retrieval system.

24. A computational approach for 3D modeling and integration of heterogeneous geo-data.

27. Realistic reconstruction of trees from sparse images in volumetric space.

29. Editing mesh sequences with varying connectivity.

30. General discriminative optimization for point set registration.

31. Parallel near-optimal pathfinding based on landmarks.

32. The relaxed implicit randomized algebraic reconstruction technique for curve and surface reconstruction.

33. Hierarchical mesh-to-points as-rigid-as-possible registration.

34. An efficient method for acquisition of spectral BRDFs in real-world scenarios.

35. Feature-based clustered geometry for interpolated Ray-casting.

36. Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality.

37. A particle-in-cell method for anisotropic fluid simulation.

38. Snap2cad: 3D indoor environment reconstruction for AR/VR applications using a smartphone device.

39. Spatio-temporal filtered motion DAGs for path-tracing.

40. Design and fabrication of multi-patch elastic geodesic grid structures.

41. Conditions for injectivity of toric volumes with arbitrary positive weights.

42. A single 3D shape wavelet-based generative model.

43. Animated 3D human avatars from a single image with GAN-based texture inference.

44. Foreword to the special section on emerging computer graphics.

45. Immersive sketch-based tree modeling in virtual reality.

46. Deep traffic light detection by overlaying synthetic context on arbitrary natural images.

47. Global illumination of non-Euclidean spaces.

48. Deep generation of 3D articulated models and animations from 2D stick figures

49. Solving for muscle blending using data.

50. Visualization of Nil, Sol, and [formula omitted] geometries.

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