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1. Interpersonal Process Recall: A Novel Approach to Illuminating Students' Software Development Processes

2. Developing the Next Generation of Diverse Computer Scientists: The Need for Enhanced, Intersectional Computing Identity Theory

3. Static Analysis of Programming Exercises: Fairness, Usefulness and a Method for Application

4. The Curious Case of Loops

5. Languages, Literacies and Literate Programming: Can We Use the Latest Theories on How Bilingual People Learn to Help Us Teach Computational Literacies?

6. The Effects of Integrating Service Learning into Computer Science: An Inter-Institutional Longitudinal Study

7. Building Professionalism and Employability Skills: Embedding Employer Engagement within First-Year Computing Modules

8. A Blended Learning Approach for Teaching Computer Programming: Design for Large Classes in Sub-Saharan Africa

9. Gender Differences in Factors Influencing Students towards Computing

10. Reversing: A Fundamental Idea in Computer Science

11. Approaches to the Implementation of Generic Graduate Attributes in Australian ICT Undergraduate Education

12. Implementations of the CC'01 Human-Computer Interaction Guidelines Using Bloom's Taxonomy

13. Multi-Agent Systems Design for Novices

14. Influence of Programming Style in Transformation Bad Smells: Mining of ETL Repositories

15. Teaching UML and OCL Models and Their Validation to Software Engineering Students: An Experience Report

16. A Call for Action (Research): Applying Science Education Research to Computer Science Instruction

17. Women Planning to Major in Computer Science: Who Are They and What Makes Them Unique?

18. Expanding Capacity and Promoting Inclusion in Introductory Computer Science: A Focus on Near-Peer Mentor Preparation and Code Review

19. Effective Compiler Error Message Enhancement for Novice Programming Students

20. A Case Study of Autonomy and Motivation in a Student-Led Game Development Project

21. Identification and Addressing Reduction-Related Misconceptions

22. Crib Sheets and Exam Performance in a Data Structures Course

23. Motivational and Metacognitive Feedback in SQL-Tutor

24. Breaking the Communication Barrier: Guidelines to Aid Communication within Pair Programming

25. Opinions on Computing Education in Korean K-12 System: Higher Education Perspective

26. Mastering Cognitive Development Theory in Computer Science Education

27. Robotics for Computer Scientists: What's the Big Idea?

28. Introduction to Autonomous Mobile Robotics Using 'Lego Mindstorms' NXT

29. On Valuing Peers: Theories of Learning and Intercultural Competence

30. Supporting and Structuring 'Contributing Student Pedagogy' in Computer Science Curricula

31. Phenomenography and Grounded Theory as Research Methods in Computing Education Research Field

32. Self-Perceived and Observable Self-Direction in an Online Asynchronous Programming Course Using Peer Learning Forums

33. A Systematic Review of Tools that Support Peer Assessment

34. Toward an Understanding of the Variation in Approaches to Analysis and Design

35. Discourse Analysis of Teaching Computing Online

36. Students' Understanding of the Concept of Interface in a Situated Context

37. Process as Content in Computer Science Education: Empirical Determination of Central Processes

38. Teaching in the Current Higher Education Environment: Perceptions of IT Academics

39. Debugging: Finding, Fixing and Flailing, a Multi-Institutional Study of Novice Debuggers

40. Debugging: A Review of the Literature from an Educational Perspective

41. Once She Makes It, She's There!: A Case Study

42. Concept Map Assessment for Teaching Computer Programming

43. Computer Science and IT Teachers' Conceptions of Successful and Unsuccessful Teaching: A Phenomenographic Study

44. Non-Determinism: An Abstract Concept in Computer Science Studies

45. Online Computer Science Education in Australasia

46. Model Railroading and Computer Fundamentals

47. From Archi Torture to Architecture: Undergraduate Students Design and Implement Computers Using the Multimedia Logic Emulator

48. A Course in Real-Time Embedded Software

49. A Social Construction Approach to Computer Science Education

50. An Integrated Framework for Improved Computer Science Education: Strategies, Implementations, and Results