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1. A Review of Computer Science Resources for Learning and Teaching with K-12 Computing Curricula: An Australian Case Study

2. An Ecosystem Approach to Teacher Professional Development within Computer Science

3. Open source projects in software engineering education: a mapping study.

4. Online Computer Science Education in Australasia.

5. A review of Computer Science resources for learning and teaching with K-12 computing curricula: an Australian case study.

6. Discourse analysis of teaching computing online.

7. Reversing: a fundamental idea in computer science.

8. What resources do CS1 students use and how do they use them?

9. Supporting and structuring “contributing student pedagogy” in Computer Science curricula.

10. Experiences in teaching a graduate course on model-driven software development.

11. Once she makes it, she's there!: a case study.

12. An integrated framework for improved Computer Science Education: Strategies, implementations, and results.

13. What do CS students try to learn? insights from a distributed, project-based course in computer systems.

14. A Placement Test for Computer Science: Design, Implementation, and Analysis.

15. A Personal Theory of Teaching Computing Through Final Year Projects.

16. Curriculum and Course Syllabi for a High-School CS Program.

17. Editorial/Introduction.

18. Implementations of the CC′01 human – computer interaction guidelines using Bloom's taxonomy

19. Curricular Considerations for Supporting Careers in Computer Graphics

20. Teaching Visual Design Principles for Computer Science Students

21. Gender equity in computer science through computing in the arts - a six-year longitudinal study.

22. Project Development Approach to Technical Writing in the Computer Science Classroom: A Template for Management

23. Helping teachers make equitable decisions: effects of the TEC Rubric on teachers’ evaluations of a computing curriculum

24. Outreach programmes to attract girls into computing: how the best laid plans can sometimes fail.

25. Why are women underrepresented in Computer Science? Gender differences in stereotypes, self-efficacy, values, and interests and predictors of future CS course-taking and grades.

26. Demographics of undergraduates studying games in the United States: a comparison of computer science students and the general population.

27. An investigation of difficulties experienced by students developing unified modelling language (UML) class and sequence diagrams.

28. The MDE Diploma: first international postgraduate specialization in model-driven engineering.

29. A survey of computer science capstone course literature.

30. Factors that influence students' plans to take computing and information technology subjects in senior secondary school.

31. Holistic approach to learning and teaching introductory object-oriented programming.

32. Constructive evaluation: a pedagogy of student-contributed assessment.

33. Games and machine learning: a powerful combination in an artificial intelligence course.

34. A comprehensive survey on the status of social and professional issues in United States undergraduate computer science programs and recommendations.

35. Globalized computing education: Europe and the United States.

36. Simulation, design abstraction, and SystemC.

37. Curricular Considerations for Supporting Careers in Computer Graphics.

38. Integration of Psychology, Economics and Information Technologyin an Engineering Curriculum.

39. A review of Computer Science resources for learning and teaching with K-12 computing curricula: an Australian case study

40. Developing the Breadth-First Curriculum: Results of a Three-YearExperiment.

41. Integrating Software Engineering into Introductory Computer Science Courses.

42. Open source projects in software engineering education: a mapping study

43. Introduction to autonomous mobile robotics usingLego MindstormsNXT

44. Robotics for computer scientists: what’s the big idea?

45. Mastering cognitive development theory in computer science education

46. Discourse analysis of teaching computing online

47. A Placement Test for Computer Science: Design, Implementation, and Analysis

48. Two for One: Squeezing Human-Computer Interaction and Software Engineering into a Core Computer Science Course

49. Teaching Component-Based Software Engineering: A Formal Approach and Its Evaluation

50. Fast Tracking the Learning of How to Use Neural Networks as Classifiers