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Games and machine learning: a powerful combination in an artificial intelligence course.

Authors :
Wallace, Scott A.
McCartney, Robert
Russell, Ingrid
Source :
Computer Science Education; Mar2010, Vol. 20 Issue 1, p17-36, 20p, 1 Color Photograph, 2 Diagrams, 2 Charts
Publication Year :
2010

Abstract

Project MLeXAI (Machine Learning eXperiences in Artificial Intelligence (AI)) seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense - a simple real-time strategy game and Checkers - a classic turn-based board game. From the instructors' prospective, we examine aspects of design and implementation as well as the challenges and rewards of using the curricula. We explore students' responses to the projects via the results of a common survey. Finally, we compare the student perceptions from the game-based projects to non-game based projects from the first phase of Project MLeXAI. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
08993408
Volume :
20
Issue :
1
Database :
Complementary Index
Journal :
Computer Science Education
Publication Type :
Academic Journal
Accession number :
49086013
Full Text :
https://doi.org/10.1080/08993400903525099