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1. Take space, make space: how students use computer science to disrupt and resist marginalization in schools.

2. Rac(e)ing to computer science for all: how teachers talk and learn about equity in professional development.

3. Developing the next generation of diverse computer scientists: the need for enhanced, intersectional computing identity theory.

4. Women in coding boot camps: an alternative pathway to computing jobs.

5. A review of Computer Science resources for learning and teaching with K-12 computing curricula: an Australian case study.

6. In search of self-efficacy: development of a new instrument for first year Computer Science students.

7. Women planning to major in computer science: Who are they and what makes them unique?

8. Gender differences in factors influencing students towards computing.

9. Reversing: a fundamental idea in computer science.

10. A Classification of Recent Australasian Computing Education Publications.

11. Approaches to the Implementation of Generic Graduate Attributes in Australian ICT Undergraduate Education.

12. Academic Integrity and Plagiarism: Australasian perspectives.

13. Reductive thinking in computer science.

14. Essential use cases for pedagogical patterns.

15. A Call for Action (Research): Applying Science Education Research to Computer Science Instruction.

16. Java Facilities for Automating Analysis, Feedback and Assessmentof Laboratory Work.

17. Problem-Based Learning for Foundation Computer Science Courses.

18. Identification and addressing reduction-related misconceptions.

19. Assessing collaborative computing: development of the Collaborative-Computing Observation Instrument (C-COI).

20. Mastering cognitive development theory in computer science education.

21. Discourse analysis of teaching computing online.

22. Process as content in computer science education: empirical determination of central processes.

23. Teaching in the current higher education environment: perceptions of IT academics.

24. Supporting abstraction processes in problem solving through pattern-oriented instruction.

25. Debugging: a review of the literature from an educational perspective.

26. Concept map assessment for teaching computer programming.

27. Once she makes it, she's there!: a case study.

28. Twenty-first Century Australian Women and IT: Exercising the power of choice.

29. Online Computer Science Education in Australasia.

30. A course in real-time embedded software.

31. A simple and affordable TTL processor for the classroom.

32. The contribution of visualization to learning computer architecture.

33. Model Railroading and Computer Fundamentals.

34. Roles of variables in three programming paradigms.

35. Eliciting design patterns for e-learning systems.

36. Pedagogical patterns: A means for communication within the CS teaching community of practice.

37. Knowing What I Know: An investigation of undergraduate knowledge and self-knowledge of data structures.

38. Teaching the tacit knowledge of programming to noviceswith natural language tutoring.

39. Identifying predictors of success for an objects-first CS1.

40. Applying Software Design Methodology to Instructional Design.

41. The BlueJ System and its Pedagogy.

42. Learning and Teaching Programming: A Review and Discussion.

43. Lumberjack Summer Camp: A Cross-Institutional Undergraduate ResearchExperience in Computer Science.

44. Insights and Conflicts in Discussing Recursion: A Case Study.

45. Models and Areas for CS Education Research.

46. A Personal Theory of Teaching Computing Through Final Year Projects.

47. Status of Computer Science Education in Secondary Schools: One State'sPerspective.

48. A Large-Scale Software Engineering Group Project at the Universityof the West of England, Bristol.

49. Curriculum and Course Syllabi for a High-School CS Program.

50. Reflections on International Projects in Undergraduate CS Education.