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151. Real‐time Deep Radiance Reconstruction from Imperfect Caches.

152. Abstract Painting Synthesis via Decremental optimization.

153. Ref‐ZSSR: Zero‐Shot Single Image Superresolution with Reference Image.

154. Learning Multi‐Scale Deep Image Prior for High‐Quality Unsupervised Image Denoising.

155. Multirate Shading with Piecewise Interpolatory Approximation.

156. Efficient Direct Isosurface Rasterization of Scalar Volumes.

157. Fine‐Grained Memory Profiling of GPGPU Kernels.

158. Real‐Time Video Deblurring via Lightweight Motion Compensation.

159. Local offset point cloud transformer based implicit surface reconstruction.

160. DiffusionPointLabel: Annotated Point Cloud Generation with Diffusion Model.

161. MINERVAS: Massive INterior EnviRonments VirtuAl Synthesis.

162. Out‐of‐core Extraction of Curve Skeletons for Large Volumetric Models.

163. Event‐based Dynamic Graph Drawing without the Agonizing Pain.

164. Fast Neural Representations for Direct Volume Rendering.

165. Quad‐fisheye Image Stitching for Monoscopic Panorama Reconstruction.

166. Real‐Time FE Simulation for Large‐Scale Problems Using Precondition‐Based Contact Resolution and Isolated DOFs Constraints.

167. Harmonics Virtual Lights: Fast Projection of Luminance Field on Spherical Harmonics for Efficient Rendering.

168. Reconstructing Recognizable 3D Face Shapes based on 3D Morphable Models.

169. SVBRDF Recovery from a Single Image with Highlights Using a Pre‐trained Generative Adversarial Network.

170. Gaussian Process for Radiance Functions on the S2$\mathbb {S}^2$ Sphere.

171. Narrow‐Band Screen‐Space Fluid Rendering.

172. Image Representation on Curved Optimal Triangulation.

173. Front Matter.

177. The State of the Art of Spatial Interfaces for 3D Visualization.

178. Learning Part Generation and Assembly for Sketching Man‐Made Objects.

179. Modelling Material Microstructure Using the Perlin Noise Function.

180. Higher‐Order Time Integration for Deformable Solids.

181. Ninth Eurographics Workshop on Visualization in Scientific Computing, Blaubeuren, Germany, April 20-22 1998.

182. Virtual Spherical Gaussian Lights for Real-time Glossy Indirect Illumination.

183. Specular Lobe-Aware Filtering and Upsampling for Interactive Indirect Illumination.

185. Frontmatter.

186. 2019_editorial_v2.

187. Not All Areas Are Equal: A Novel Separation‐Restoration‐Fusion Network for Image Raindrop Removal.

188. Unsupervised Image Reconstruction for Gradient‐Domain Volumetric Rendering.

189. ZerNet: Convolutional Neural Networks on Arbitrary Surfaces Via Zernike Local Tangent Space Estimation.

190. From 2.5D Bas‐relief to 3D Portrait Model.

191. Accelerating Liquid Simulation With an Improved Data‐Driven Method.

192. Fabricable Multi‐Scale Wang Tiles.

193. Controlling Material Appearance by Examples.

194. A Microfacet‐based Hair Scattering Model.

195. VIBE: A Design Space for VIsual Belief Elicitation in Data Journalism.

196. A Grammar‐Based Approach for Applying Visualization Taxonomies to Interaction Logs.

197. Neural Flow Map Reconstruction.

198. Hybrid Touch/Tangible Spatial Selection in Augmented Reality.

199. DanmuVis: Visualizing Danmu Content Dynamics and Associated Viewer Behaviors in Online Videos.

200. Branch Decomposition‐Independent Edit Distances for Merge Trees.