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251. Promoting maker‐centred instruction through virtual professional development activities for K‐12 teachers in low‐income rural areas.

252. Development and validation of an instrument to measure online assessment acceptance in higher education.

253. Virtually the same?: Online higher education in the post Covid‐19 era.

254. Standing strong amid a pandemic: How a global online team project stands up to the public health crisis.

255. Academia's responses to crisis: A bibliometric analysis of literature on online learning in higher education during COVID‐19.

256. Transforming a doctoral summer school to an online experience: A response to the COVID‐19 pandemic.

257. Effectiveness of embodied conversational agents for managing academic stress at an Indian University (ARU) during COVID‐19.

258. Large qualitative sample and thematic analysis to redefine student dropout and retention strategy in open online education.

259. e- Leadership in higher education: The fifth 'age' of educational technology research.

260. Asia-Pacific research and publication in BJET: a progress report.

261. Digitalisation in early childhood: Approaches, effects and critical views.

262. Multimodal data capabilities for learning: What can multimodal data tell us about learning?

263. Editorial: Advancing posthumanist perspectives on technology‐rich learning.

264. Three cases of hybridity in learning spaces: Towards a design for a Zone of Possibility.

265. Semiotics, memory and augmented reality: History education with learner‐generated augmentation.

266. Immersive virtual field trips in education: A mixed‐methods study on elementary students' presence and perceived learning.

267. Disabled children's evolving digital use practices to support formal learning. A missed opportunity for inclusion.

268. The heart of educational data infrastructures = Conscious humanity and scientific responsibility, not infinite data and limitless experimentation.

269. Escape from the Skinner Box: The case for contemporary intelligent learning environments.

270. Policy networks, performance metrics and platform markets: Charting the expanding data infrastructure of higher education.

271. Complexity leadership in learning analytics: Drivers, challenges and opportunities.

272. Reproduction and transformation of students' technology practice: The tale of two distinctive secondary student cases.

273. Digital devices, internet‐enabled toys and digital games: The changing nature of young children's learning ecologies, experiences and pedagogies.

274. Learning styles: Considerations for technology enhanced item design.

276. Young children's everyday concepts of the internet: A platform for cyber‐safety education in the early years.

277. Relation between Alice software and programming learning: A systematic review of the literature and meta-analysis.

278. Fashion students choose how to learn by constructing videos of pattern making.

279. Remote vocational learning opportunities—A comparative eye‐tracking investigation of educational 2D videos versus 360° videos for car mechanics.

280. An exploratory study on practising listening comprehension skills in high‐immersion virtual reality.

281. Multimodal and immersive systems for skills development and education.

282. Meeting the challenges of continuing education online courses: Can we promote self‐regulated learning strategies with adaptive support?

283. Mapping the self in self‐regulation using complex dynamic systems approach.

284. Speech analysis of teaching assistant interventions in small group collaborative problem solving with undergraduate engineering students.

285. Unleashing digital superheroes: Unravelling the empathy factor in digital competence and online teacher autonomy support.

286. Towards adaptive support for self‐regulated learning of causal relations: Evaluating four Dutch word vector models.

287. Investigating pedagogical agents' scaffolding of self‐regulated learning in relation to learners' subgoals.

288. The impact of sound and immersive experience on learners when using virtual reality and tablet: A mixed‐method study.

289. How do students learn with real‐time personalized scaffolds?

290. The effects of physical fidelity and task repetition on perceived task load and performance in the virtual reality‐based training simulation.

291. Assessing verbal interaction of adult learners in computer‐supported collaborative problem solving.

292. Capturing self‐regulated learning processes in virtual reality: Causal sequencing of multimodal data.

293. Human‐Centred Learning Analytics: 2019–24.

294. Uncovering the predictive effect of behaviours on self‐directed learning ability.

295. Design and implementation of an AI‐enabled visual report tool as formative assessment to promote learning achievement and self‐regulated learning: An experimental study.

296. Investigation of the moderation effect of gender and study level on the acceptance and use of generative AI by higher education students: Comparative evidence from Poland and Egypt.

297. A dual‐process motivation mediation model to explain female high school students' cognitive engagement and disengagement in emergency remote teaching and online learning in South Korea.

298. Why do college students engage in in‐class media multitasking behaviours? A social learning perspective.

299. Serious game the Emotion Detectives helps to improve social–emotional skills of children with neurodevelopmental disorders.

300. The impact of social robots' presence and roles on children's performance in musical instrument practice.