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1. The Fifth Generation and Training Strategies

2. Advancing equity and inclusion in educational practices with AI‐powered educational decision support systems (AI‐EDSS).

3. Practical and ethical challenges of large language models in education: A systematic scoping review.

4. Exploring teachers' needs and the existing barriers to the adoption of Learning Design methods and tools: A literature survey.

5. Students as digital multimodal text designers: A study of resources, affordances, and experiences.

6. The pedagogy of multiliteracies as a code breaker: A suggestion for a transversal approach to computing education in basic education.

7. The life cycle of large language models in education: A framework for understanding sources of bias.

8. The mediating effects of needs satisfaction on the relationships between prior knowledge and self‐regulated learning through artificial intelligence chatbot.

9. Learning styles: Considerations for technology enhanced item design.

10. Young children's everyday concepts of the internet: A platform for cyber‐safety education in the early years.

11. Fashion students choose how to learn by constructing videos of pattern making.

12. Meta‐analysis of the effect of 360‐degree videos on students' learning outcomes and non‐cognitive outcomes.

13. Still a fallible tool? Revisiting effects of automated writing evaluation from activity theory perspective.

14. A gamified instant perspective comparison system to facilitate online discussion effectiveness.

15. An automatic knowledge graph construction approach to promoting collaborative knowledge building, group performance, social interaction and socially shared regulation in CSCL.

16. How do students' self‐regulation skills affect learning satisfaction and continuous intention within desktop‐based virtual reality? A structural equation modelling approach.

17. Why this app: Can a video‐based intervention help parents identify quality educational apps?

18. Building a construction procurement negotiation training game model: Learning experiences and outcomes.

19. Uses and risks of microblogging in organisational and educational settings.

20. Review of affective computing in education/learning: Trends and challenges.

21. Adapting educational practices in emergency remote education: Continuity and change from a student perspective.

22. Developing digital pedagogy through learning design: An activity theory perspective.

23. Learning English using children's stories in mobile devices.

24. A linked and open dataset from a network of learning repositories on organic agriculture.

25. Research and trends in mobile learning from 1976 to 2013: A content analysis of patents in selected databases.

26. The role of e-portfolios in supporting productive learning.

27. Faculty pedagogical developers as enablers of technology enhanced learning.

28. A critical analysis of technology‐enhanced learning design frameworks.

29. Tutor response to implementing an ePortfolio to support learning and personal development in further and higher education institutions in Scotland.

30. Editorial.

31. Does pressing a button make it easier to pass an exam? Evaluating the effectiveness of interactive technologies in higher education.

32. Extending social networking into the secondary education sector.

33. Continuing to teach in a time of crisis: The Chinese rural educational system's response and student satisfaction and social and cognitive presence.

34. Digital peer learning for transformative professional agency: The case of homelessness practitioners in Finland.

35. Boundary interaction: Towards developing a mobile technology‐enabled science curriculum to integrate learning in the informal spaces.

36. Game-based learning engagement: A theory- and data-driven exploration.

37. Effective and ineffective uses of emerging technologies: Towards a transformative pedagogical model.

38. Multimodal assessment of and for learning: A theory-driven design rubric.

39. A practical model of development for China's National Quality Course Plan.

40. Purpose and preference in educational podcasting.

41. Educational design as a quest for congruence: The need for alternative learning design tools.

42. Competency, capability, complexity and computers: exploring a new model for conceptualising end-user computer education.

43. Interaction for lifelong learning.

44. 'I am trying to practice good teaching': Reconceptualizing eportfolios for professional development in vocational higher education.

45. Teachers pedagogical change framework: a diagnostic tool for changing teachers' uses of emerging technologies.

46. Examination of students' acceptance of and intention to use learning management systems using extended TAM.

47. Teacher‐led inquiry in technology‐supported school communities.

48. Training Νovice teachers to design moodle‐based units of learning using a CADMOS‐enabled learning design sprint.

49. Learn‐CIAN: A visual language for the modelling of group learning processes.

50. Science learning via multimedia portal resources: The Scottish case.