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Game-based learning engagement: A theory- and data-driven exploration.
- Source :
- British Journal of Educational Technology; Nov2016, Vol. 47 Issue 6, p1183-1201, 19p, 1 Chart, 1 Graph
- Publication Year :
- 2016
-
Abstract
- The promise of using games for learning is that play- and learning-engagement would occur cohesively as a whole to compose a highly motivated learning experience. Yet the conceptualization of such an integrative process in the development of play-based learning engagement is lacking. In this analytical paper, we explored and conceptualized the nature and development of game-based learning engagement via an iterative, two-stage analytical process. The first stage was theory driven. The literatures on motives of play, game and cognitive engagement, and game-based learning were reviewed and analyzed. Theoretical discussions on how learning engagement is activated and sustained during gameplay were distilled. The second stage was data driven. An in situ, multiple-case study was conducted to further examine affective and cognitive facets of learning engagement in gaming. The finding suggested that game-based learning engagement is an integrated and continuing process that advances from affective engagement driven by optimal challenge, cognitive engagement situated in playfulness, to potentially game-action-based content engagement. [ABSTRACT FROM AUTHOR]
- Subjects :
- LEARNING
EDUCATION
GAMES
ENTERTAINING
HIGHER education
Subjects
Details
- Language :
- English
- ISSN :
- 00071013
- Volume :
- 47
- Issue :
- 6
- Database :
- Complementary Index
- Journal :
- British Journal of Educational Technology
- Publication Type :
- Academic Journal
- Accession number :
- 118762835
- Full Text :
- https://doi.org/10.1111/bjet.12314