Search

Your search keyword '"Virtual reality in education"' showing total 258 results

Search Constraints

Start Over You searched for: Descriptor "Virtual reality in education" Remove constraint Descriptor: "Virtual reality in education" Database Supplemental Index Remove constraint Database: Supplemental Index
258 results on '"Virtual reality in education"'

Search Results

1. Investigating the Impact of Learners' Time Allocation in Immersive Simulation-Based Learning Environments.

2. Critical Digital (Counter)Placemaking.

3. TECH SCHOOL TRANSFORMATION: Taking aim at producing more capable airmen, faster.

5. Development of Interactive Textbooks by Applying STEAM and Virtual Reality Concepts.

6. Conceptual Origins, Technological Advancements, and Impacts of Using Virtual Reality Technology in Education.

7. The interplay of avatar identities, self-efficacy, and language practices.

8. واقع ومستقبل التعليم الإلكتروني وعلاقته...

9. DO CHILDREN REPRESENT VIRTUAL SPATIAL-TEMPORAL QUALITIES DIFFERENT THAN ADULTS?

10. THE LEARNING DESIGN FOR MEDIATION TRAINING THROUGH ONLINE ENVIRONMENTS: GETTING TO THE FIFTH LANGUAGE SKILL.

11. STUDENT PERCEPTIONS OF VIRTUAL REALITY IN HIGHER EDUCATION.

12. CASE STUDY OF TEACHER'S ON GOING COGNITION USING VR.

13. MATHEMATICAL MAKING IN IMMERSIVE VIRTUAL ENVIRONMENTS WORKING GROUP.

14. Eğitim Amaçlı Sanal Gerçeklik Uygulamalarında Kullanılan Cihazların Daldırma Açısından İncelenmesi.

15. AN INVESTIGATION OF THE USE OF VR BOOKS TO RESOLVE DIFFICULTIES WITH ACCESS AND READING OF CHINESE ANCIENT BOOKS.

16. USING A VIRTUAL MANIPULATIVE ENVIRONMENT TO SUPPORT STUDENTS' ORGANIZATIONAL STRUCTURING OF VOLUME UNITS.

17. All-Learning: The state of the art of the models and the methodologies educational with ICT.

18. Interaction With Educational Games in Hybrid Virtual Worlds.

19. Exploring Pedagogical Foundations of Existing Virtual Reality Educational Applications: A Content Analysis Study.

20. Construction of SOA Based VR Technology in Animation Teaching.

21. CONTRIBUTORY ROLE OF VIRTUAL COURSES VIA SKYPE TO CONTROL EMBARRASSMENT OF IRANIAN EFL LEARNERS' PERFORMANCE.

22. Computer Distance Virtual Experiment Teaching Application Based on Virtual Reality Technology.

23. VR Interactive Feature of HTML5-based WebVR Control Laboratory by Using Head-mounted Display.

24. Virtual Reality in the EFL Classroom Educational Affordances and Students' Perceptions in Cyprus.

25. A COLLABORATIVE LEARNING ENVIRONMENT BASED ON THE SEMANTIC WEB PRINCIPLES.

26. JUXTAPOSE: AN EXPLORATION OF MOBILE AUGMENTED REALITY COLLABORATIONS AND PROFESSIONAL PRACTICES IN A CREATIVE LEARNING ENVIRONMENT.

27. USING A VIRTUAL ENVIRONMENT TO UNCOVER BIASES, ASSUMPTIONS, AND BELIEFS AND IMPLICATIONS FOR MATHEMATICS TEACHING.

28. SOCIAL IMPACT IN PERSONALISED VIRTUAL PROFESSIONAL DEVELOPMENT PATHWAYS.

29. Integrating SOTEL in learning design.

30. Virtualisation devices for student learning: Comparison between desktop-based (Oculus Rift) and mobile-based (Gear VR) virtual reality in medical and health science education.

31. Mobile Applications within Education: An Overview of Application Paradigms in Specific Categories.

32. Usability Issues of Virtual Reality Learning Simulator in Healthcare and Cybersecurity.

33. TASK-BASED APPROACH IN 3D EDUCATION FOR SECURITY AND SAFETY.

34. Design of Education Application based on Shiva 3D Platform.

35. A Practical Guide, With Theoretical Underpinnings, for Creating Effective Virtual Reality Learning Environments.

36. Application of Virtual Reality Technology in Distance Learning.

37. Field of View and Skill Training of Table Tennis Teaching Based on Virtual Environment Technology.

38. Design and Implementation of Digital Art Teaching System Based on Interactive Virtual Technology.

39. A Ship Driving Teaching System Based on Multi-level Virtual Reality Technology.

40. Application of Virtual Reality in Music Teaching System.

41. Application of Virtual Reality Technology in Swimming Teaching.

42. Design and Application of Multi-screen VR Technology in the Course of Art Painting.

43. Authenticity in Virtual Reality for assessment and intervention in autism: A conceptual review.

44. Research on Key Techniques for Enginery Teaching Platform Based on Computer Dynamic Simulation Technique.

45. An Interactive Digital Storytelling Approach to Explore Books in Virtual Environments.

46. Building a 3D Interactive Walkthrough in a Digital Storytelling Classroom Experience.

47. Evaluation of a Motion-Based Platform for Practicing Phonological Awareness of Preschool Children.

48. How do the Experiences of Virtual Presence and Flow Differ? Evidence from Engineering and ICT Online Education.

49. LEARNING THROUGH DRAMA: GUIDELINES FOR USING STORYTELLING AND VIRTUAL THEATRES IN CLASSROOMS.

50. OpenSim-Supported Virtual Learning Environment.

Catalog

Books, media, physical & digital resources