Back to Search
Start Over
Development of Interactive Textbooks by Applying STEAM and Virtual Reality Concepts.
- Source :
- International Journal of Engineering Education; 2022, Vol. 38 Issue 1, p158-170, 13p
- Publication Year :
- 2022
-
Abstract
- This research aims to explore the impact of STEAM on VR-based interdisciplinary courses and the course satisfaction of students from a sci-tech university. To achieve the goal, this study took students taking interdisciplinary courses at a sci-tech university in south Taiwan as the research subject and carried out an 18-week "STEAM course about the development of VR-based textbooks" through small-group cooperative learning. To investigate the impact of the STEAM course and the course satisfaction of students, this study adopted both quantitative analysis and qualitative analysis, such as questionnaire analysis and file analysis, to evaluate students' performances on the products and grades. This study creatively combined the interdisciplinary and convergent thinking of STEAM with the course about the development of VR-based textbooks. Based on the student-centered and teacher-facilitated concepts, this study designed the STEAM course about the development of VR-based textbooks and found that most students think highly of the impact of STEA M, course satisfaction, and the assistance of VR-based textbooks to STEAM. Lastly, this study proposed some practical advice on how to combine STEAM with VR-based course teaching. [ABSTRACT FROM AUTHOR]
Details
- Language :
- English
- ISSN :
- 0949149X
- Volume :
- 38
- Issue :
- 1
- Database :
- Supplemental Index
- Journal :
- International Journal of Engineering Education
- Publication Type :
- Academic Journal
- Accession number :
- 154956690