1. ProceduralCreatureGeneration.pdf
- Author
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Robison, Barrie, LandonWright, Heck, Samantha, Soule, Terence, and Gomez, Spencer
- Subjects
ComputingMilieux_PERSONALCOMPUTING - Abstract
This poster describes our approach to procedurally generating video game creatures through the evolution of digital genomes. The creature genomes are modeled in the Unity game engine using floating point variables to represent genes. The genetic values are then used to calculate game specific traits that can be tied to fitness functions during game design.
- Published
- 2017
- Full Text
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