1. A search game on a hypergraph with booby traps
- Author
-
Kyle Y. Lin, Thomas Lidbetter, and Operations Research (OR)
- Subjects
Hypergraph ,General Computer Science ,biology ,Computer science ,Stochastic game ,0102 computer and information sciences ,02 engineering and technology ,Booby ,biology.organism_classification ,01 natural sciences ,Theoretical Computer Science ,Trap (computing) ,Combinatorics ,Set (abstract data type) ,Search games ,Search game ,010201 computation theory & mathematics ,Simple (abstract algebra) ,0202 electrical engineering, electronic engineering, information engineering ,Discrete optimization ,020201 artificial intelligence & image processing ,Game theory - Abstract
The article of record as published may be found at https://doi.org/10.1016/j.tcs.2020.03.011 A set of n boxes, located on the vertices of a hypergraph G, contain known but different rewards. A Searcher opens all the boxes in some hyperedge of G with the objective of collecting the maximum possible total reward. Some of the boxes, however, are booby trapped. If the Searcher opens a booby trapped box, the search ends and she loses all her collected rewards. We assume the number k of booby traps is known, and we model the problem as a zero-sum game between the maximizing Searcher and a minimizing Hider, where the Hider chooses k boxes to booby trap and the Searcher opens all the boxes in some hyperedge. The payoff is the total reward collected by the Searcher. This model could reflect a military operation in which a drone gathers intelligence from guarded locations, and a booby trapped box being opened corresponds to the drone being destroyed or incapacitated. It could also model a machine scheduling problem, in which rewards are obtained from successfully processing jobs but the machine may crash. We solve the game when G is a 1-uniform hypergraph (the hyperedges are all singletons), so the Searcher can open just 1 box. When G is the complete hypergraph (containing all possible hyperedges), we solve the game in a few cases: (1) same reward in each box, (2) k=1, and (3) n=4 and k = 2. The solutions to these few cases indicate that a general simple, closed form solution to the game appears unlikely. This material is based upon work supported by the National Science Foundation under Grant No. IIS-1909446. This material is based upon work supported by the National Science Foundation under Grant No. IIS-1909446.
- Published
- 2020
- Full Text
- View/download PDF