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34 results on '"Kathrin Pollmann"'

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1. Entertainment vs. manipulation. Personalized human-robot interaction between user experience and ethical design

3. Should my robot know what's best for me? Human–robot interaction between user experience and ethical design

4. Oscillatory EEG Signatures of Affective Processes during Interaction with Adaptive Computer Systems

5. Compound Mutation in Cardiac Sarcomere Proteins Is Associated with Increased Risk for Major Arrhythmic Events in Pediatric Onset Hypertrophic Cardiomyopathy

6. Identifying and Addressing Needs of Heterogeneous User Groups—A Case Study from the Banking Sector

7. A Pattern Approach to Comprehensible and Pleasant Human–Robot Interaction

8. The Modality Card Deck: Co-Creating Multi-Modal Behavioral Expressions for Social Robots with Older Adults

9. Molecular signaling pathways in right ventricular impairment of adult patients after tetralogy of Fallot repair

11. Personal quizmaster

12. Guided User Research Methods for Experience Design—A New Approach to Focus Groups and Cultural Probes

13. PersonalHRI 2020

14. Robot vs. Voice Assistant

15. I'm Your Partner - I'm Your Boss

16. It Is Not Carved in Stone—The Need for a Genetic Reevaluation of Variants in Pediatric Cardiomyopathies

17. It's in Your Eyes

18. Enabling SMEs to Conduct User Research: Experience with and Adaption of UX Concept Exploration

19. How to Work in the Car of the Future?

20. Toward Brain-Based Interaction Between Humans and Technology

21. List of Contributors

22. Mobility experience types

24. Can We Distinguish Pragmatic from Hedonic User Experience Qualities with Implicit Measures?

26. Needs profile

27. A New Experimental Paradigm for Affective Research in Neuro-adaptive Technologies

28. BUILDING IDEAS

29. Happily Ever After

30. fNIRS as a Method to Capture the Emotional User Experience: A Feasibility Study

31. Towards affect detection during human-technology interaction: An empirical study using a combined EEG and fNIRS approach

32. Real-Time Emotion Detection for Neuro-Adaptive Systems

33. Exploring the entertainment value of playing games with a humanoid robot

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