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Robot vs. Voice Assistant
- Source :
- HRI (Companion)
- Publication Year :
- 2020
- Publisher :
- ACM, 2020.
-
Abstract
- Entertainment applications for robots are often based on voice interaction. In these scenarios, the robot is primarily used as a voice assistant with a physical body. We conducted a study to investigate whether the entertainment value of a robot during a game can be attributed to the experience of voice interaction alone, or whether it is related to the physical presence of a robot and its expressivity through gestures and movement. The study examined the user experience for three different set-ups of a quiz game (with voice assistant, robot without animation, and animated robot). The results indicate that the perceived hedonic quality increases with physical presence and movement of the robot. Pragmatic quality was not rated differently for the three game versions. Additional qualitative interviews suggest that it might be desirable to design not overly expressive, but meaningful robot behavior for entertainment applications, in order to promote both, hedonic and pragmatic experience.
- Subjects :
- business.industry
media_common.quotation_subject
05 social sciences
Animation
Human–robot interaction
Entertainment
User experience design
Human–computer interaction
0502 economics and business
Robot
0501 psychology and cognitive sciences
Quality (business)
Psychology
business
050203 business & management
050107 human factors
Humanoid robot
Gesture
media_common
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction
- Accession number :
- edsair.doi...........712c91653e4fc479f97ac134df9c3378
- Full Text :
- https://doi.org/10.1145/3371382.3378251