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36 results

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1. Languages, literacies and literate programming: can we use the latest theories on how bilingual people learn to help us teach computational literacies?

2. Dragonfly: strengthening programming skills by building a game engine from scratch

3. Multi-agent Systems Design for Novices

4. Evolving Pedagogical Patterns: The Work of the Pedagogical Patterns Project

5. Curricular Considerations for Supporting Careers in Computer Graphics

6. Teaching Visual Design Principles for Computer Science Students

7. Java Facilities for Automating Analysis, Feedback and Assessment of Laboratory Work

8. Static analysis of programming exercises: Fairness, usefulness and a method for application

9. A Simple Methodology for Studying Program Time Complexity

10. Open source projects in software engineering education: a mapping study

11. Mindstorms robots and the application of cognitive load theory in introductory programming

12. Mobile game development: improving student engagement and motivation in introductory computing courses

13. Mastering cognitive development theory in computer science education

14. Teaching in the current higher education environment: perceptions of IT academics

15. Supporting abstraction processes in problem solving through pattern-oriented instruction

16. Debugging: finding, fixing and flailing, a multi-institutional study of novice debuggers

17. Concept map assessment for teaching computer programming

18. From Archi Torture to architecture: Undergraduate students design and implement computers using the Multimedia Logic emulator

19. What about a simple language? Analyzing the difficulties in learning to program

20. Eliciting design patterns for e-learning systems

21. Strategies for teaching object-oriented concepts with Java

22. Teaching the tacit knowledge of programming to noviceswith natural language tutoring

23. PBL and Computer Programming — The Seven Steps Method with Adaptations

24. Towards a Framework for Characterising Concurrent Comprehension

25. Multithreaded Programming Can Strengthen an Operating Systems Course

26. CCL: A Subject Language for Compiler Projects

27. Experiences with Evaluation of SDL-Based Protocol Engineering in Education

28. A Framework for Student Projects in Computer Networks

29. Fast Tracking the Learning of How to Use Neural Networks as Classifiers

30. An Applied Approach to Teaching the Fundamentals of Operating Systems

31. Teaching Linked Lists: Influence of Language on Instruction

32. Controlware for Learning Using Mobile Robots

33. Poser, an Online Review Tool in Java

34. Teaching Powerful Ideas With Autonomous Mobile Robots

35. Teaching Professional Skills for the Computer Science Researcher

36. A Classification of Data Types