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81 results

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1. The effects of integrating service learning into computer science: an inter-institutional longitudinal study

2. Dragonfly: strengthening programming skills by building a game engine from scratch

3. Implementations of the CC′01 human – computer interaction guidelines using Bloom's taxonomy

4. Essential use cases for pedagogical patterns

5. Multi-agent Systems Design for Novices

6. Curricular Considerations for Supporting Careers in Computer Graphics

7. Teaching Visual Design Principles for Computer Science Students

8. Java Facilities for Automating Analysis, Feedback and Assessment of Laboratory Work

9. Teaching Information Systems Management Skills: Using Integrated Projects and Case Studies

10. Women planning to major in computer science: Who are they and what makes them unique?

11. Project Development Approach to Technical Writing in the Computer Science Classroom: A Template for Management

12. Assessing collaborative computing: development of the Collaborative-Computing Observation Instrument (C-COI)

13. Static analysis of programming exercises: Fairness, usefulness and a method for application

14. A Simple Methodology for Studying Program Time Complexity

15. Opinions on computing education in Korean K-12 system: higher education perspective

16. Breaking the communication barrier: guidelines to aid communication within pair programming

17. Open source projects in software engineering education: a mapping study

18. Introduction to autonomous mobile robotics usingLego MindstormsNXT

19. Mindstorms robots and the application of cognitive load theory in introductory programming

20. Robotics for computer scientists: what’s the big idea?

21. A systematic review of tools that support peer assessment

22. Discourse analysis of teaching computing online

23. Students' understanding of the concept of interface in a situated context

24. Teaching in the current higher education environment: perceptions of IT academics

25. Supporting abstraction processes in problem solving through pattern-oriented instruction

26. Debugging: a review of the literature from an educational perspective

27. Debugging: finding, fixing and flailing, a multi-institutional study of novice debuggers

28. Concept map assessment for teaching computer programming

29. Non-determinism: An abstract concept in computer science studies

30. Approaches to the Implementation of Generic Graduate Attributes in Australian ICT Undergraduate Education

31. Online Computer Science Education in Australasia

32. A simple and affordable TTL processor for the classroom

33. Model Railroading and Computer Fundamentals

34. From Archi Torture to architecture: Undergraduate students design and implement computers using the Multimedia Logic emulator

35. The contribution of visualization to learning computer architecture

36. A course in real-time embedded software

37. An integrated framework for improved Computer Science Education: Strategies, implementations, and results

38. On the use of resubmissions in automatic assessment systems

39. What about a simple language? Analyzing the difficulties in learning to program

40. Eliciting design patterns for e-learning systems

41. Pedagogical patterns: A means for communication within the CS teaching community of practice

42. Strategies for teaching object-oriented concepts with Java

43. Implementing large projects in software engineering courses

44. PBL and Computer Programming — The Seven Steps Method with Adaptations

45. Towards a Framework for Characterising Concurrent Comprehension

46. Comparing Course Assessments: When Lower is Higher and Higher, Lower

47. Applying Software Design Methodology to Instructional Design

48. Teaching Algorithm Efficiency at CS1 Level: A Different Approach

49. Collected Wisdom: Assessment Tools for Computer Science Programs

50. A Comparison of Source Code Plagiarism Detection Engines