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1. Feedback Is a Gift: Do Video-Enhanced Rubrics Result in Providing Better Peer Feedback than Textual Rubrics?

2. Pe(e)rfectly Skilled: Underpinnings of an Online Formative Assessment Method for (Inter)Active and Practice-Based Complex Skills Training in Higher Education (HE)

3. Rubric Formats for the Formative Assessment of Oral Presentation Skills Acquisition in Secondary Education

4. Video-Enhanced or Textual Rubrics: Does the Viewbrics' Formative Assessment Methodology Support the Mastery of Complex (21st Century) Skills?

5. Serious Game in Introductory Psychology for Professional Awareness: Optimal Learner Control and Authenticity

6. Retrospective Cognitive Feedback for Progress Monitoring in Serious Games

7. Content Validity of Game-Based Assessment: Case Study of a Serious Game for ICT Managers in Training

8. Communication Skills Training Exploiting Multimodal Emotion Recognition

9. Towards Real-Time Speech Emotion Recognition for Affective E-Learning

10. Towards Multimodal Emotion Recognition in E-Learning Environments

11. Architectures for Developing Multiuser, Immersive Learning Scenarios

12. Scripted Collaboration in Serious Gaming for Complex Learning: Effects of Multiple Perspectives when Acquiring Water Management Skills

13. Effects of the ISIS Recommender System for Navigation Support in Self-Organised Learning Networks

14. Competence Description for Personal Recommendations: The Importance of Identifying the Complexity of Learning and Performance Situations

15. EMERGO: A Methodology and Toolkit for Developing Serious Games in Higher Education

16. CopperCore Service Integration

17. Process Support in Learning Tasks for Acquiring Complex Cognitive Skills in the Domain of Law

18. Optimizing The Number Of Steps In Learning Tasks For Complex Skills

19. Development of an Instrument for Measuring the Complexity of Learning Tasks

20. A Model for Optimizing Step Size of Learning Tasks in Competency-based Multimedia Practicals.

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