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1. Does the Digital Generation Comprehend Better from the Screen or from the Paper?: A Meta-Analysis

2. An Assessment of the Integration of ICTs into Teaching Processes by Science Teachers: The Case of Albania

3. From an Experimental Paper to a Playful Screen: How the Essence of Materiality Modulates the Process of Creation

4. Initiating and Integrating User-Centred Design in Upgrading the E-Learning Layout: A Case Study on FlexLearn (Brightspace) 2.0 Template

5. Augmented Reality for Inclusive Growth in Education: The Challenges

6. Evaluating the Effectiveness of Blended Learning in Learning Business Courses in Low-Income Economies

7. Teaching Tip: How to Teach Information Systems Students to Design Better User Interfaces through Paper Prototyping

8. Rhetoric and Emotional Design for the Improvement of User Experience in Moodle

9. The Adaptive Features of an Intelligent Tutoring System for Adult Literacy

10. Collaborative Virtual Learning in the shAR Geometry Simulation Environment

11. Cardgame Design Project-Based Learning for a Graphic Design Course

12. Between Accessibility and Adaptability of Digital Platform: Investigating Learners' Perspectives on Digital Learning Infrastructure

13. Collaborative Troubleshooting in STEM: A Case Study of High School Students Finding and Fixing Code, Circuit and Craft Challenges in Electronic Textiles

14. FPGA Hardware Kit for Remote Training Platforms

15. Developing Computerized Versions of Paper-and-Pencil Tests: Mode Effects for Passage-Based Tests

16. Design Issues Adapting a Visual Paper-and-Pencil Test to the Computer: A Case Study--The Figure Classification Test.

17. Student and Lecturer Perceptions of Usability of the Virtual Programming Lab Module for Moodle

18. How Florist Apprentices Explore Bouquet Designs: Supporting Design Space Exploration for Vocational Students

19. Simulators in Educational Robotics: A Review

20. The Topologies of Data Practices: A Methodological Introduction

21. Annual Proceedings of Selected Research and Development Papers Presented at the National Convention of the Association for Educational Communications and Technology (22nd, Long Beach, California, February 16-20, 2000).

22. Distributed Learning. CAUSE Professional Paper Series, No. 14.

23. Designing Learning Technology Collaboratively: Analysis of a Chatbot Co-Design

24. A Futuristic Design Vision of Tangible User Interfaces on Enhancing Montessori

25. Tool Support for Learning Computer and Robot Programming

26. Relevance of Electronic Resources and Improvement of Access for Effective Distance Learning and Continuing Education Programme

27. UsabilityZero: Can a Bad User Experience Teach Well?

28. Planning Effective Learning for the Visually Impaired in Federal University in Osun State, Nigeria: Technology Perspective

29. Data-Informed Educational Decision Making to Improve Teaching and Learning Outcomes of EFL

30. To Stand the Test of Time: Long-Term Stewardship of Digital Data Sets in Science and Engineering. A Report to the National Science Foundation from the ARL Workshop on New Collaborative Relationships--The Role of Academic Libraries in the Digital Data Universe (Arlington, Virginia, September 26-27, 2006)

31. Subject-Based Knowledge Organisation: An OER for Supporting (Digital) Humanities Research

32. Revolutionizing Educational Landscapes: A Systematic Review of Metaverse Applications, Paradigms and Emerging Technologies

33. The Future of Survey Self-Report: An Experiment Contrasting Likert, VAS, Slide, and Swipe Touch Interfaces

34. Evaluating the Usability and Instructional Design Quality of Interactive Virtual Training for Teachers (IVT-T)

35. The Interactive Surveying Instructor (ISI) for Teaching Optical-Mechanical Instrument Readings in Surveying Engineering

36. Framework for Intelligent Teaching and Training Systems -- A Study of Systems

37. Human Computer Interaction (HCI) and Internet Residency: Implications for Both Personal Life and Teaching/Learning

38. Learning Analytics for Natural User Interfaces

39. Applicability of Domain-Specific Application Framework for End-User Development

40. Library Databases as Unexamined Classroom Technologies

41. Speed and Performance Differences among Computer-Based and Paper-Pencil Tests

42. Music as Active Information Resource for Players in Video Games

43. Cross-Platform User Interface of E-Learning Applications

44. Multiphase Kinetic Multilayer Model Interfaces for Simulating Surface and Bulk Chemistry for Environmental and Atmospheric Chemistry Teaching

45. Intelligent Tutoring Systems: A Systematic Review of Characteristics, Applications, and Evaluation Methods

46. Haptic-Enabled Collaborative Learning in Virtual Reality for Schools

47. Fractangi: A Tangible Learning Environment for Learning about Fractions with an Interactive Number Line

48. Development of a Math Input Interface with Flick Operation for Mobile Devices

49. Math on a Sphere: Making Use of Public Displays in Education

50. Role of Passive Capturing in a Ubiquitous Learning Environment