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147 results

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1. Reversing: A Fundamental Idea in Computer Science

2. Academic Integrity and Plagiarism: Australasian Perspectives

3. Reductive Thinking in Computer Science

4. Process as Content in Computer Science Education: Empirical Determination of Central Processes

5. Supporting Abstraction Processes in Problem Solving through Pattern-Oriented Instruction

6. Debugging: A Review of the Literature from an Educational Perspective

7. Non-Determinism: An Abstract Concept in Computer Science Studies

8. Online Computer Science Education in Australasia

9. Twenty-First Century Australian Women and IT: Exercising the Power of Choice

10. Model Railroading and Computer Fundamentals

11. Knowing What I Know: An Investigation of Undergraduate Knowledge and Self-Knowledge of Data Structures

12. Towards a Framework for Characterising Concurrent Comprehension

13. Applying Software Design Methodology to Instructional Design

14. In Search of Gender-Free Paradigms for Computer Science Education.

15. An evaluation of a professional learning network for computer science teachers

16. The effects of integrating service learning into computer science: an inter-institutional longitudinal study

17. A blended learning approach for teaching computer programming: design for large classes in Sub-Saharan Africa

18. Dragonfly: strengthening programming skills by building a game engine from scratch

19. Gender differences in factors influencing students towards computing

20. Reversing: a fundamental idea in computer science

21. A Classification of Recent Australasian Computing Education Publications

22. Implementations of the CC′01 human – computer interaction guidelines using Bloom's taxonomy

23. Essential use cases for pedagogical patterns

24. Multi-agent Systems Design for Novices

25. A Call for Action (Research): Applying Science Education Research to Computer Science Instruction

26. Evolving Pedagogical Patterns: The Work of the Pedagogical Patterns Project

27. Curricular Considerations for Supporting Careers in Computer Graphics

28. Teaching Visual Design Principles for Computer Science Students

29. Problem-Based Learning for Foundation Computer Science Courses

30. Java Facilities for Automating Analysis, Feedback and Assessment of Laboratory Work

31. Teaching Information Systems Management Skills: Using Integrated Projects and Case Studies

32. Project Development Approach to Technical Writing in the Computer Science Classroom: A Template for Management

33. A Simple Methodology for Studying Program Time Complexity

34. Helping teachers make equitable decisions: effects of the TEC Rubric on teachers’ evaluations of a computing curriculum

35. Take space, make space: how students use computer science to disrupt and resist marginalization in schools

36. Languages, literacies and literate programming: can we use the latest theories on how bilingual people learn to help us teach computational literacies?

37. The curious case of loops

38. Embedded design: engaging students as active participants in the learning of human-centered design practices

39. Analysis of linkages between an unplugged activity and the development of computational thinking

40. Developing the next generation of diverse computer scientists: the need for enhanced, intersectional computing identity theory

41. Women planning to major in computer science: Who are they and what makes them unique?

42. Assessing collaborative computing: development of the Collaborative-Computing Observation Instrument (C-COI)

43. Static analysis of programming exercises: Fairness, usefulness and a method for application

44. Identification and addressing reduction-related misconceptions

45. Crib sheets and exam performance in a data structures course

46. A review of Computer Science resources for learning and teaching with K-12 computing curricula: an Australian case study

47. Opinions on computing education in Korean K-12 system: higher education perspective

48. The ongoing challenges of computer science education research

49. Breaking the communication barrier: guidelines to aid communication within pair programming

50. Teaching and learning recursive programming: a review of the research literature