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1. Knowledge Graph Visualization Interface for Digital Heritage Collections: Design Issues and Recommendations.

2. Edge intelligence-assisted animation design with large models: a survey.

3. Robust edge-preserving image smoothing based on complementary weighting scheme.

4. Interactive Mesh Sculpting with Arbitrary Topologies in Head-Mounted VR Environments.

5. SGRTmreg: A Learning-Based Optimization Framework for Multiple Pairwise Registrations.

6. Video object segmentation via couple streams and feature memory.

7. Visualization Display System of Gannan Hakka Paper-Cut Works Based on Computer Graphics Algorithm.

8. Towards Enabling Blind People to Fill Out Paper Forms with a Wearable Smartphone Assistant.

9. Generalized Bézier-like model and its applications to curve and surface modeling.

10. Spatio-Temporal Hierarchical Data Structure Based on Sparse Voxel Octrees for Representation of the Geometry of Time-Variable Three-Dimensional Scenes.

11. Solution to Several Split Quaternion Matrix Equations.

12. Exploring q-Bernstein-Bézier surfaces in Minkowski space: Analysis, modeling, and applications.

13. Subjective perception of visual field defects using random noise-moving images in patients with glaucoma: A comparison of computer graphics and analog noises.

14. An efficient computational scheme for solving coupled time-fractional Schrödinger equation via cubic B-spline functions.

15. Self‐attention residual network‐based spatial super‐resolution synthesis for time‐varying volumetric data.

16. Feature‐enhanced representation with transformers for multi‐view stereo.

17. Raster‐to‐Graph: Floorplan Recognition via Autoregressive Graph Prediction with an Attention Transformer.

18. Designing electronic graphic symbol-based AAC systems: a scoping review. Part 1: system description.

19. A Novel Method for Regional Prospecting Based on Modern 3D Graphics.

20. Theoretical and Empirical Analysis of a Fast Algorithm for Extracting Polygons from Signed Distance Bounds.

21. Computer-Vision-Based Sensing Technologies for Livestock Body Dimension Measurement: A Survey.

22. Dual Quaternion Matrix Equation AXB = C with Applications.

23. Anti-aliasing method based on rotated spatial filtering.

24. Multi-observation points setting problem based on stepwise maximum viewshed approach.

25. Intelligent crack identification method for high‐rise buildings aided by synthetic environments.

26. Improved 3D human face reconstruction from 2D images using blended hard edges.

27. A subdivision-based framework for shape reconstruction.

28. Knitted fabric simulation: A survey.

29. Quaternions for Rotations in Paleomagnetism.

30. Deep Learning-Based Image and Video Inpainting: A Survey.

31. Can Artificial Intelligence Reconstruct Ancient Mosaics?

32. A toolkit of approaches for digital mapping and correction of visual distortion.

33. RELATIONSHIPS BETWEEN COLORIZATION AND PSEUDO-COLORIZATION OF MONOCHROME IMAGES.

34. Surface Patterns in Architecture Driven by Image Sampling and Robotic Fabrication.

35. Towards Better User Studies in Computer Graphics and Vision.

36. On Self-Intersections of Cubic Bézier Curves.

37. The inverse barycentric displacement problem.

38. User-Centered Pipeline for Synthetic Augmentation of Anomaly Detection Datasets †.

39. Evaluating the Effect of Outfit on Personality Perception in Virtual Characters.

40. Simple Methods for Improving the Forensic Classification between Computer-Graphics Images and Natural Images.

41. A Symmetric Non-Stationary Loop Subdivision with Applications in Initial Point Interpolation.

42. Image representation and reconstruction by compositing Gaussian ellipses.

43. A Comprehensive Survey of Isocontouring Methods: Applications, Limitations and Perspectives.

44. Video Classification of Cloth Simulations: Deep Learning and Position-Based Dynamics for Stiffness Prediction.

45. FUNERARY ARCHAEOLOGY AND DIGITAL TECHNOLOGIES: HISTORY AND DEVELOPMENT OF A SUCCESSFUL CROSS-DISCIPLINARY APPROACH.

46. Numerical Investigation of the Fractional Diffusion Wave Equation with the Mittag–Leffler Function.

47. Geometric analysis of non-degenerate shifted-knots Bézier surfaces in Minkowski space.

48. 18‐1: Invited Paper: Modeling and Optimizing Human‐in‐the‐Loop Visual Perception Using Immersive Displays: A Review.

49. Hyperspace AR: an augmented reality application to enhance spatial skills and conceptual knowledge of students in trigonometry.

50. 3D Reconstruction Based on Iterative Optimization of Moving Least-Squares Function.