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10,454 results on '"USER interfaces"'

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1. The Semantic Reader Project.

2. Activating Our Intelligence: A Common-Sense Approach to Artificial Intelligence.

3. Quantum chemical package Jaguar: A survey of recent developments and unique features.

4. Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries.

5. Supporting Information Visualization Research in an Academic Library: Lessons Learned from an Analysis of the Literature.

6. Knowledge Graph Visualization Interface for Digital Heritage Collections: Design Issues and Recommendations.

7. Reference Chatbots in Canadian Academic Libraries.

8. A Bedside Electronic Whiteboard System for Patient Care in Isolation Rooms: A Scenario‐Based Preliminary Study.

9. The digital Cullen chart: a red colour perimetry aid for visual field examination.

10. Recommending and release planning of user-driven functionality deletion for mobile apps.

11. Competing discourses, contested roles: Electronic health records in medical education.

12. Desktop‐based virtual reality social platforms versus video conferencing platforms for online synchronous learning in higher education: An experimental study to evaluate students' learning gains and user experience.

13. Enhancing mandarin learning through classroom response apps: A comparison of cognitive and affective factors in touch and shaking responses.

14. An augmented reality‐facilitated question‐prompt‐interaction‐evaluation approach to fostering students' case‐handling competence in technical and vocational education.

15. Design, development and testing of BodoRao—A markerless augmented reality application for endangered language in primary education.

16. Exploring gesture frequencies and images in multimedia environments with pedagogical agents.

17. Enhancing user experience in the digital service environment: A comprehensive study on the design and evaluation of internet‐based healthcare products.

18. Blockchain for sustainable consumption: an affordance and consumer value-based view.

19. Enforcing platform sovereignty: A case study of platform responses to Australia's News Media Bargaining Code.

20. Humanizing or feminizing intelligent personal assistants? Exploring the gender representation of Siri, Cortana, and Alexa in the Italian public sphere.

21. How Does Acknowledging Users’ Preferences Impact AI’s Ability to Make Conflicting Recommendations?

22. A new technology for medical and surgical data organisation: the WSES-WJES Decentralised Knowledge Graph.

23. The Influence of Screen Brightness and Saturation on Emotional Perception in Human-Machine Interactions: A Functional Near-Infrared Spectroscopy Study.

24. An Implicit Fillet‐Weld Element Formulation for Mesh‐Insensitive Fatigue Evaluation of Complex Structures.

25. Understanding User Intention to Adopt Augmented Reality Head-Up Display: A Study Based on Design Factors.

26. Design Aspects for COVID-19 Dashboards – Evidence from Eye-Tracking Evaluation.

27. Failing with Grace: Exploring the Role of Repair Costs in Conversational Breakdowns with in-Car Voice Assistants.

28. Human-Browser Interaction: Investigating Whether the Current Browser Application's Design Actually Make Sense for Its Users?

29. How May I Interrupt? Linguistic-Driven Design Guidelines for Proactive in-Car Voice Assistants.

30. Video Game Interface Design Patterns to Facilitate Human-Agent Teaming.

31. Interactive Explanation with Varying Level of Details in an Explainable Scientific Literature Recommender System.

32. Empathetic Pedagogical Agent: Mitigating Harmful Effects of Negative Feedback Through Self-Disclosure.

33. EasyFlow: An open-source, user-friendly cytometry analyzer with graphic user interface (GUI).

34. Compressive behavior of elliptical concrete-filled steel tubular short columns using numerical investigation and machine learning techniques.

35. Artificial Intelligence, Virtual Reality, and the Metaverse in Cardiovascular Imaging: Tools for Transformation or Technological Overreach?

36. Resilience eDBT: Development and Usability Evaluation of a Dialectical Behavior Therapy Skills Training App for Eating Disorders.

37. Outcome measures applied to robotic assistive technology for people with cerebral palsy: a pilot study.

38. Evaluating the delivery of physical activity for people with developmental disabilities using an online knowledge translation approach: part 1 – web accessibility.

39. EEG-based brain-computer interface methods with the aim of rehabilitating advanced stage ALS patients.

40. Data physicalization in the wild.

41. Dealing with carbon: physicalisation of academic flying to support collective meaning-making for a low-carbon academia.

42. Exploring the design of physical artefacts to visualise household consumption for encouraging sustainable practices.

43. When consumers need more interpretability of artificial intelligence (AI) recommendations? The effect of decision-making domains.

44. Framing, more than speech, affects how machine agents are perceived.

45. Uncovering associations between users' behaviour and their flow experience.

46. A rule‐based method to effectively adopt robotic process automation.

47. Modelling situated intent for human-autonomy teaming: a human-centric approach.

48. Examining Theoretical Frameworks and Antecedents of Health Apps and Wearables Use: A Scoping Review.

49. How are Autistic People Involved in the Design of Extended Reality Technologies? A Systematic Literature Review.

50. Trigger motion and interface optimization of an eye-controlled human-computer interaction system based on voluntary eye blinks.

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