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Video Game Interface Design Patterns to Facilitate Human-Agent Teaming.

Authors :
Sepich, Nathan
Talyat, Mitchell
Didic, Elmin
Dorneich, Michael C.
Gilbert, Stephen B.
Source :
International Journal of Human-Computer Interaction. Nov2024, Vol. 40 Issue 22, p7270-7285. 16p.
Publication Year :
2024

Abstract

User interface design patterns that document Human-Agent Team (HAT) interface best practices were developed by analyzing team video games with different types of agents, ranging from virtual players in sports games to advisors contributing to strategy and planning in combat games. One factor that may contribute to the enormous success of some games is the cohesive team interactions between humans and agents. A design pattern collection was developed by identifying 25 design patterns under interface themes most relevant to HATs. The design patterns describe how multiple successful game interfaces handle challenging aspects of HAT interaction, addressing contexts including planning, spatial orientation, task management, communication, and more. Based on the complex and well-tested interface solutions in video games, these design patterns can provide HAT user interface developers practical guidance for interface development and a starting point for developing a HAT design pattern language. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
10447318
Volume :
40
Issue :
22
Database :
Academic Search Index
Journal :
International Journal of Human-Computer Interaction
Publication Type :
Academic Journal
Accession number :
180919780
Full Text :
https://doi.org/10.1080/10447318.2023.2262824