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46 results on '"Isotani, Seiji"'

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1. Offline Artificial Intelligence for Education: a path to a more inclusive field.

2. Systematic map and review of Google Classroom usage during the Covid-19 pandemic: an analysis by data clustering approach.

3. Affective states in computer-supported collaborative learning: Studying the past to drive the future.

4. A DGS gesture dictionary for modelling on mobile devices.

5. An object triple mapping system supporting detached objects: A performance and memory usage empirical comparison.

6. JOINT: Java ontology integrated toolkit.

7. A Semantic Web-based authoring tool to facilitate the planning of collaborative learning scenarios compliant with learning theories

8. The foundations of a theory-aware authoring tool for CSCL design

9. An algorithm for automatic checking of exercises in a dynamic geometry system: iGeom

10. Uncovering associations between users' behaviour and their flow experience.

11. Psychometric properties of the Brazilian-Portuguese Flow State Scale Short (FSS-BR-S).

12. Energetics of native defects in ZnO.

13. Análise exploratória sobre a abertura de dados educacionais no Brasil: como melhorar o ecossistema de dados na Web?

14. Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers.

15. Does peer assessment in on-line learning environments work? A systematic review of the literature.

16. A gamified peer assessment model for on-line learning environments in a competitive context.

17. An Ontology Framework to Apply Gamification in CSCL Scenarios as Persuasive Technology.

18. Eles Percebem o que Queremos? Um Estudo Sobre a Percepção dos Estudantes em um Sistema Educacional Gamificado.

19. Computational approaches for literacy of children with autism: a systematic mapping.

20. Assessing students' handwritten text productions: A two-decades literature review.

21. Psychometric investigation of the gamification Hexad user types scale in Brazilian Portuguese.

22. Tecnologias Educacionais Estereotipadas: Um desafio a ser enfrentado.

23. Validation and psychometric properties of the Brazilian-Portuguese dispositional flow scale 2 (DFS-BR).

24. Customização da Regulação Emocional de Acordo com a Personalidade dos Estudantes em Sistemas Tutores Inteligentes.

25. Using learning analytics in the Amazonas: understanding students' behaviour in introductory programming.

26. The effects of using hearing aids and a frequency modulated system on listening effort among adolescents with hearing loss.

28. How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education.

29. Applications of convolutional neural networks in education: A systematic literature review.

30. Um framework de classificação de complexidade para infográficos.

31. Toward Better Outcomes in Audiology Distance Education: An Educational Data Mining Approach.

32. Flow Theory to Promote Learning in Educational Systems: Is it Really Relevant?

33. A systematic review on the use of best practices for publishing linked data.

34. New Perspectives in Instructional Design using Semantic Web Technologies: A Systematic Literature Review.

35. Estrutura Ontológica para representar Papéis Colaborativos Afetivos em ambientes CSCL.

36. A semi-automatic system to evaluate the performance and scalability of ontology persistent APIs.

37. What do students do on-line? Modeling students' interactions to improve their learning experience.

38. Applications of ontologies in requirements engineering: a systematic review of the literature.

39. Metodologia de Desenvolvimento de Jogos Sérios: especificação de ferramentas de apoio open source.

40. Toward A Unified Modeling of Learner's Growth Process and Flow Theory.

41. Reduced GUI for an interactive geometry software: Does it affect students' performance?

42. Estado da Arte sobre Afetividade na Formação de Grupos em Ambientes Colaborativos de Aprendizagem.

43. Ontology-based feature modeling: An empirical study in changing scenarios.

44. Using erroneous examples to improve mathematics learning with a web-based tutoring system.

45. Automated instructional design for CSCL: A hierarchical task network planning approach.

46. Rule-based expert systems to support step-by-step guidance in algebraic problem solving: The case of the tutor PAT2Math.

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