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1. Introduction to the Special Issue "Selected Papers from 11th International Digital Storytelling Conference 2023: Radical Listening: Story Work for a Just Future".

2. Reconceptualizing ICTD: Prioritizing Place-Based Learning Experiences, Socio-Economic Realities, and Individual Aspirations of Young Students in India.

3. Late Departures from Paper-Based to Supported Networked Learning in South Africa: Lessons Learned.

4. Tech Tools in Pandemic-Transformed Information Literacy Instruction: Pushing for Digital Accessibility.

5. Multi-method integrated experimental teaching reform of a programming course based on the OBE-CDIO model under the background of engineering education.

6. MUNICIPIOS Y TRASFORMACIÓN DIGITAL DE LA ESCUELA: EL ESTUDIO DE UN CASO.

7. Collaborative Paper-based Annotation of Lecture Slides.

8. Improving Digital Literacy of University Librarians Using Educational Technology.

9. NAVIGATING THE FUTURE: EXPLORING AI ADOPTION IN CHINESE HIGHER EDUCATION THROUGH THE LENS OF DIFFUSION THEORY.

10. REFLEXÕES SOBRE A ELABORAÇÃO DE MATERIAIS DIDÁTICOS DIGITAIS PARA PARASITOLOGIA E ENTOMOLOGIA MÉDICA.

11. Smart glasses use experience of nursing graduate students: qualitative study.

12. La ciudadanía digital: metaanálisis sobre investigaciones en México.

13. Exploring Technology- and Sensor-Driven Trends in Education: A Natural-Language-Processing-Enhanced Bibliometrics Study †.

14. Factors Influencing University Students' Behavioral Intention to Use Electric Car-Sharing Services in Guangzhou, China.

15. Developing a Cross-media System to Facilitate Question-Driven Digital Annotations on Paper Textbooks.

16. Implicit aspects of paper and pencil mathematics assessment that come to light through the use of the computer.

17. WebPGA: An Educational Technology That Supports Learning by Reviewing Paper-Based Programming Assessments.

18. A Taxonomy for Definitions and Applications of LOs: A Meta-analysis of ICALT papers.

19. GENDER DIFFERENCES IN COMPUTER-ADMINISTERED VERSUS PAPER-BASED TESTS.

20. Uso de recursos digitales para la introducción del patrimonio cultural en la escuela primaria: la opinión de los docentes.

21. Artificial Intelligence in Pediatrics: Learning to Walk Together.

22. Clases dentro de las clases: Innovación docente para el alumnado del Máster en Formación del Profesorado de matemáticas.

23. THE IMPACT OF THE USAGE OF COMPUTER-ASSISTED TECHNOLOGY (CAT).

24. Guest Editorial: Creating Computational Thinkers for the Artificial Intelligence Era-Catalyzing the Process through Educational Technology.

25. Use of Open Access AI in teaching classical antiquity. A methodological proposal.

26. HOW TO DESIGN Fun Math Games for Kids, Teens, Seniors, and In-Betweeners.

27. Design of a virtual simulation interaction system based on enhanced reality.

28. El concepto de competencia digital docente: revisión de la literatura.

29. Online Education and Its Viability during Pandemic.

30. Digitalización educativa y aprendizaje móvil: tendencias en las narrativas políticas de los Organismos Internacionales.

31. Consideraciones acerca de la obra Lectura en papel vs lectura en pantalla.

32. An Novel Optimization Model for Ideological and Political Course in Colleges under the Environment of BD Mining Technology.

33. The Mining Method of Ideological and Political Elements in University Public Mental Health Courses Based on Artificial Intelligence Technology.

34. Quality Evaluation of Student Education Management Work Based on Wireless Network Data Mining.

35. College English Multimodal Teaching Based on Digital Information Technology.

36. Optimizing Language Teachers' Competencies Based on Big Data Technology.

37. Integration of Wearable Devices and English Teaching under Positive Psychology.

38. Research on the Relevance of Art Courses in Colleges and Universities Based on Data Mining.

39. Using Augmented and Virtual Reality in Information Literacy Instruction to Reduce Library Anxiety in Nontraditional and International Students.

40. Network Audio Data and Music Composition Teaching Based on Heterogeneous Cellular Network.

41. Interaction Design of Educational App Based on Collaborative Filtering Recommendation.

42. Interaction Design of Educational App Based on Collaborative Filtering Recommendation.

43. E-Learning Performance Prediction: Mining the Feature Space of Effective Learning Behavior.

44. Energizing collaborative industry-academia learning: a present case and future visions.

45. Application of 5G Internet of Things Technology in the Design of Physical Education Platform.

46. Moving From Co-Design to Co-Research: Engaging Youth Participation in Guided Qualitative Inquiry.

47. BASES TEÓRICO-FILOSÓFICAS PARA O DESIGN DE EDUCAÇÃO INTERCULTURAL COMO DIÁLOGO DE SABERES.

48. COVID-19, COMPETENCIAS DIGITALES DOCENTES Y EDUCACIÓN ESPECIAL EN MÉXICO.

49. The Effects and Effectiveness of An Adaptive E-Learning System on The Learning Process and Performance of Students.

50. Identification of Critical Parameters Affecting an E-Learning Recommendation Model Using Delphi Method Based on Expert Validation.