9 results
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2. A Case Study on the Use of Blended Learning to Encourage Computer Science Students to Study.
- Author
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Pérez-Marín, Diana and Pascual-Nieto, Ismael
- Subjects
- *
CASE studies , *COMPUTER science , *COLLEGE students , *BLENDED learning , *TEACHING methods - Abstract
Students tend to procrastinate. In particular, Computer Science students tend to reduce the number of hours devoted to study concepts after class. In this paper, a case study on the use of Blended Learning to encourage Computer Science students to study is described. Furthermore, an experiment in which the reaction of 131 Computer Science university students to the proposal is analyzed. The material for the preparation of an exam was produced both in electronic and paper formats. 64 students were asked to study using a free-text scoring system, and 67 students were asked to study with printed documentation in the same class. The students' reactions, the results of a pre-post-test and the answers to a voluntary and anonymous satisfaction questionnaire were registered. After that, students were given the option to keep studying with the scoring system or with the printed documentation. 99% of the students chose to study with the computer, and a higher frequency of study was registered during the previous month to the exam. [ABSTRACT FROM AUTHOR]
- Published
- 2012
- Full Text
- View/download PDF
3. Using PSpice in Teaching Impulse Voltage Testing of Power Transformers to Senior Undergraduate Students.
- Author
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Vahidi, Behrooz and Beiza, Jamal
- Subjects
- *
ENGINEERING education , *COLLEGE students , *EDUCATION , *COMPUTER science , *ELECTRICAL engineering , *ENGINEERING - Abstract
This paper describes an efficient method of teaching impulse voltage testing of power transformers to undergraduate students of power system groups in electrical engineering departments, as a part of a high-voltage course for senior undergraduate students. The paper shows how to simulate the power transformer and impulse generator to teach students the basics of impulse voltage testing of power transformers and to practice analyzing the test results. In the first part of the paper, the effect of wave shaping of the voltage waveform is simulated to teach the behavior of the impulse generator, and in the second part, impulse voltage testing of a transformer is simulated. Evaluation of the simulation over several semesters with more than 80 students is very positive in terms of their developing confidence in an understanding of this test. [ABSTRACT FROM AUTHOR]
- Published
- 2005
- Full Text
- View/download PDF
4. Análisis de los anglicismos informáticos crudos del léxico disponible de los estudiantes universitarios de traducción.
- Author
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Bolaños-Medina, Alicia and Luján-García, Carmen
- Subjects
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LOANWORDS , *SPANISH language -- Terms & phrases , *COMPUTER terminology , *COLLEGE students - Abstract
Most technical terms in the field of Computer Science are English loanwords. English words are frequently preferred to Spanish terms because of different reasons, for instance, because of linguistic economy. In this paper, we reveal the results of an empirical study about the frequency of use of pure anglicisms. It has been carried out among students of Translating and Interpreting at the University of Las Palmas de Gran Canaria (Spain). The scope of use of lexical anglicisms by individuals in the analysed sample seems to be relatively high, but slightly lower than that of Computer Science students who participated in another preliminary partial study. Those students who provided more words for definitions also suggested more synonyms for the terms, and also used more English terms. [ABSTRACT FROM AUTHOR]
- Published
- 2010
- Full Text
- View/download PDF
5. Thinking and Behaving Scientifically in Computer Science: When Failure is an Option!
- Author
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Venables, Anne and Tan, Grace
- Subjects
- *
COMPUTER science , *COLLEGE students , *COMPUTER training , *STUDENT activities , *SUDOKU , *DIARY (Literary form) - Abstract
In a Finnish study of four different academic disciplines, Ylijoki (2000) found that in Computer Science there was a disparity between the conceptions held by undergraduate students and staff about their discipline; students viewed it as being far more pragmatic and results focused than did their instructors. Not surprisingly, here at our Australian university where the undergraduate Computer Science program emphasizes programming and problem solving skills, the authors had noticed a similar inconsistency between staff and student beliefs. This paper reports on an effort to realign these conceptions and broaden student experience using an assessment task. Centered on solutions to the popular 'Sudoku' puzzle (Sudoku, 2005), the task was designed and introduced into an Intelligent Systems course, a final year elective of a Computer Science degree. The goal was to expose students to some of the 'pure' rather than applied aspects of the Computer Science discipline (Becher & Trowler, 2001), by using assessment to encourage experimental learning (Kolb & Fry, 1975). The assessment specification instructed students to design and conduct several 'in silica' Computer Science experiments to solve and/or create Sudoku puzzles. Importantly, students were asked to keep a Research Diary documenting their thoughts, attempts, backtracking and progresses as they attempted the assignment. Most unique from a student's perspective was that 'failure' to solve the given problem by experimentation was a viable option; their efforts would be rewarded given they conducted themselves 'scientifically' in their attempt. The inclusion of a Research Diary as part of the assessment proved beneficial to both students and staff, particularly as the Diaries focused students on the doing, rather than on the results achieved. For staff, these journals allowed the privilege of seeing what students were thinking and doing as they engaged in the problem. An early analysis of Diary entries shows evidences of students 'thinking scientifically', that is, understanding and thinking about the problem before formalizing an approach to a solution. In addition, Diary entries also show evidences of students 'behaving scientifically' as they reported conducting experiments and analyzing their results, before concluding about their experiences. For students, regardless of whether they able to complete the task, the Research Diaries were valuable testaments to their efforts and experimentations. [ABSTRACT FROM PUBLISHER]
- Published
- 2006
- Full Text
- View/download PDF
6. Become a Star Teaching the Process of Design and Implementation of an Intelligent System.
- Author
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Venables, Anne and Tan, Grace
- Subjects
- *
ENGINEERS , *COMPUTER software , *COMPUTER science , *COMPUTER software development , *COLLEGE students - Abstract
Teaching future knowledge engineers, the necessary skills for designing and implementing intelligent software solutions required by business, industry and research today, is a very tall order. These skills are not easily taught in traditional undergraduate computer science lectures; nor are the practical experiences easily reinforced in laboratory sessions. In an attempt to address this issue, a software development project, designed to take students through a complete process of knowledge engineering, was introduced in an undergraduate Intelligent Systems subject. In this project, students were required to act as domain experts, knowledge engineers, programmers, end users and project manager in the production of a game-playing expert system. The paper describes the project, its objectives and development, as well as some of the benefits. [ABSTRACT FROM AUTHOR]
- Published
- 2005
7. Encouraging IT students to get serious about assignment writing: evaluation of a Web-based initiative
- Author
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Clerehan, Rosemary, Kett, Giselle, Gedge, Renee, and Tuovinen, Juhani E.
- Subjects
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COLLEGE students , *WORLD Wide Web , *INFORMATION technology - Abstract
Traditionally, students attending university have received support for their assignment writing within a face-to-face framework. Academic writing support delivered via the Internet needs to be rendered in very subject-specific terms for the resource to be perceived as valuable. This paper reports on a project involving writing support staff and a computer science subject leader to develop and evaluate a Web-based academic skills tutorial. The tutorial sought to provide online learning support for interpreting an information technology (IT) assignment topic, extracting information from sources, and integrating the material into a report with the support of online lexical tools. The evaluation sought to determine whether the students found the resource helpful, if improvements were still required, and what implications there were for integrating the resource with subject teaching. Students perceived most value in those sections of the resource that provided them with examples and models, and least in those that required them to engage in interactive activity. [Copyright &y& Elsevier]
- Published
- 2003
- Full Text
- View/download PDF
8. Information Navigation 101.
- Author
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Foster, Andrea L.
- Subjects
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EDUCATION research , *INTERNET searching , *LIBRARY science , *COMPUTER science , *INFORMATION technology , *COLLEGE students - Abstract
The article discusses the use of the Internet by college students for academic purposes. While almost all college students use the Internet on a regular basis, very few distinguish between peer-reviewed, scholarly sources, and any random Internet page. This can cause problems when students use improper sources for their academic research, which has a side effect of lowering the quality of papers as a whole. Accrediting agencies are now considering information-literacy programs as measures of an institution's performance to encourage education in the use of academic resources.
- Published
- 2007
9. WRITE NONSENSE AND WIN ACCEPTANCE.
- Subjects
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HIGH technology research , *ARTIFICIAL languages , *COLLEGE students , *COMPUTER science , *UNIVERSITIES & colleges - Abstract
The article focuses on a prank by three American college students who programmed a computer to use random scientific language to write a scholarly paper titled "Rooter: A Methodology for the Typical Unification of Access Point and Redundancy." The randomly generated paper was accepted by the World Multi-Conference on Systematics, Cybernetics and Informatics.
- Published
- 2006
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