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1. Human-Computer Interaction : An Empirical Research Perspective

2. Introduction to Data Compression

3. Contextual Design : Design for Life

4. Physically Based Rendering : From Theory to Implementation

5. Learning Processing : A Beginner's Guide to Programming Images, Animation, and Interaction

6. There's Not an App for That : Mobile User Experience Design for Life

7. View-based 3-D Object Retrieval

8. Visual Computing for Medicine : Theory, Algorithms, and Applications

9. Eye Tracking in User Experience Design

10. Understanding Augmented Reality : Concepts and Applications

11. Measuring the User Experience : Collecting, Analyzing, and Presenting Usability Metrics

12. High Performance Deformable Image Registration Algorithms for Manycore Processors

13. Physically-Based Modeling for Computer Graphics : A Structured Approach

14. Design for Emotion

15. Grounded Innovation : Strategies for Creating Digital Products

16. Sketching User Experiences: The Workbook

17. Information Visualization : Perception for Design

18. Computer Animation : Algorithms and Techniques

19. Digital Video and HD : Algorithms and Interfaces

20. Design Research Through Practice : From the Lab, Field, and Showroom

21. Understanding Motion Capture for Computer Animation

22. Physically Based Rendering : From Theory to Implementation

23. Computer Animation Complete : All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques

24. High Dynamic Range Imaging : Acquisition, Display, and Image-Based Lighting

25. Networked Graphics : Building Networked Games and Virtual Environments

26. Light and Skin Interactions : Simulations for Computer Graphics Applications

27. Developing Virtual Reality Applications : Foundations of Effective Design

28. Mobile 3D Graphics : With OpenGL ES and M3G

29. The Art and Science of Digital Compositing : Techniques for Visual Effects, Animation and Motion Graphics

30. Computer Animation : Algorithms and Techniques

31. Learning Processing : A Beginner's Guide to Programming Images, Animation, and Interaction

32. Digital Modeling of Material Appearance

33. Geometric Algebra for Computer Science (Revised Edition) : An Object-Oriented Approach to Geometry

34. Visualization in Medicine : Theory, Algorithms, and Applications

35. Point-Based Graphics

36. X3D : Extensible 3D Graphics for Web Authors

37. High Dynamic Range Imaging : Acquisition, Display, and Image-Based Lighting

38. Visualizing Quaternions

39. QuickTime for .NET and COM Developers

40. Programming with Quartz : 2D and PDF Graphics in Mac OS X

41. Complete Maya Programming Volume II : An In-depth Guide to 3D Fundamentals, Geometry, and Modeling

42. Advanced Graphics Programming Using OpenGL

43. MEL Scripting for Maya Animators

44. Information Visualization : Perception for Design

45. Physically Based Rendering : From Theory to Implementation

46. Digital Geometry : Geometric Methods for Digital Picture Analysis

47. Level of Detail for 3D Graphics

48. Complete Maya Programming : An Extensive Guide to MEL and C++ API

49. Pyramid Algorithms : A Dynamic Programming Approach to Curves and Surfaces for Geometric Modeling

50. Geometric Tools for Computer Graphics