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Physically Based Rendering : From Theory to Implementation

Authors :
Matt Pharr
Greg Humphreys
Matt Pharr
Greg Humphreys
Publication Year :
2004

Abstract

Rendering is a crucial component of computer graphics— the conversion of a description of a 3D scene into an image for display. Algorithms for animation, geometric modeling, and texturing all must feed their results through some sort of rendering process for the results to be visible in an image. Focusing on realistic images, physically based rendering incorporates ideas from a range of disciplines, including physics, biology, psychology, cognitive science, and mathematics. This book presents the algorithms of modern photorealistic rendering and follows step by step the creation of a complete rendering system. As each new rendering concept is introduced it is also shown implemented in code—there is no better way to understand the subtle and complex process of rendering. The code itself is highly readable, written in the literate programming style that mixes text describing the system with the code that implements it. The result is a stunning achievement in graphics education for students, professionals, and researchers.•CD-ROM with the source code for a complete rendering system for Windows, OS X, & Linux—with many examples of images created by the system throughout the 4 color text•The code and text are tightly woven together through the technique of literate programming with a unique indexing feature that lists all locations of functions, variables, and methods on the page they are first described•The most complete guide to understanding, designing, and building a rendering system

Subjects

Subjects :
Computer graphics

Details

Language :
English
ISBNs :
9780125531801 and 9780080538969
Database :
eBook Index
Journal :
Physically Based Rendering : From Theory to Implementation
Publication Type :
eBook
Accession number :
239395