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1. Paper Circuit Project-Based Steam Learning to Enhance Student Understanding and Creativity

2. Digital Twins and the Terminology of 'Personalization' or 'Personalized Learning' in Educational Policy: A Discussion Paper

3. Teaching and Learning Angles in Elementary School: Physical 'versus' Paper-and-Pencil Sequences

4. 'If We Can Do It, Anyone Can!': Evaluating a Virtual 'Paper Chase' Collaborative Writing Model for Rapid Research Dissemination

5. The Influence of Policy Formulation Contextual Factors on Implementation: South African White Paper 7 as a Case in Point

6. Online Learning: How Do Brick and Mortar Schools Stack up to Virtual Schools? Working Paper 2020-4

7. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (43rd, Online, 2020). Volume 1

8. Project-Based Learning Oriented STEAM: The Case of Micro-Bit Paper-Cutting Lamp

9. What Really Works in Student Success? CCRC Working Paper No. 121

10. Hybrid Simulation of a Scientific Conference: Inquiry-Based Learning to Enable Master's Degree Students to Acquire Research Skills

11. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (42nd, Las Vegas, Nevada, 2019). Volume 1

12. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (40th, Jacksonville, Florida, 2017). Volume 1

13. Learning Disabilities Screening and Evaluation Guide for Low- and Middle-Income Countries. Occasional Paper. RTI Press Publication OP-0052-1804

14. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (41st, Kansas City, Missouri, 2018). Volume 1

15. Annual Proceedings of Selected Papers on the Practice of Educational Communications and Technology Presented at the Annual Convention of the Association for Educational Communications and Technology (39th, Las Vegas, Nevada, 2016). Volume 2

16. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (39th, Las Vegas, Nevada, 2016). Volume 1

17. Project-Based Learning: A Literature Review. Working Paper

18. Impact of Active learning model and prior knowledge on discovery time of elusive relevant papers: a simulation study

19. Actively Engaging Students in Asynchronous Online Classes. IDEA Paper #64

20. School and Classroom Disabilities Inclusion Guide for Low- and Middle-Income Countries. Occasional Paper. RTI Press Publication OP-0031-1701

21. Unveiling Neurocognitive Disparities in Encoding and Retrieval between Paper and Digital Tablet-Based Learning.

22. Two Parts Reflection, One Part Selfie: A Visual Alternative to the Minute Paper

23. Teaching Tip: How to Teach Information Systems Students to Design Better User Interfaces through Paper Prototyping

24. Pedagogical Choices Make Large Classes Feel Small. NILOA Occasional Paper #27

25. Musical Peddy-Paper: A Collaborative Learning Activity Suported by Augmented Reality

26. Application of Pattern Recognition Techniques for MathE Questions Difficulty Level Definition

27. What Is Student Engagement in Online Learning … and How Do I Know When It Is There? Melbourne CSHE Discussion Paper

28. Evaluating Zero-Cost Active Learning for Object Detection

29. Personalization in Practice: Observations from the Field. WCER Working Paper No. 2015-8

30. Annual Proceedings of Selected Papers on the Practice of Education Communications and Technology Presented at the Annual Convention of the Association for Educational Communications and Technology (38th, Indianapolis, Indiana, 2015). Volume 2

31. Semi-supervised Task Aware Image-to-Image Translation

34. Deep Active Learning with Concept Drifts for Detection of Mercury’s Bow Shock and Magnetopause Crossings

35. Various Active Learning Strategies Analysis in Image Labeling: Maximizing Performance with Minimum Labeled Data

36. Towards a Cultural Shift in Learning and Teaching. Learning & Teaching Paper #6

37. The One-Minute Paper as a Catalyst for Change in Online Pedagogy

38. Promoting Active Learning in Universities: Thematic Peer Group Report. Learning & Teaching Paper #5

39. Teaching Applications and Implications of Blockchain via Project-Based Learning: A Case Study

40. Impact of Active learning model and prior knowledge on discovery time of elusive relevant papers: a simulation study.

42. An Empirical Study on the Robustness of Active Learning for Biomedical Image Classification Under Model Transfer Scenarios

43. Flipped Learning Applied to Machine Design

46. Visual Interactive Exploration and Labeling of Large Volumes of Industrial Time Series Data

48. "If we can do it, anyone can!": Evaluating a virtual "Paper Chase" collaborative writing model for rapid research dissemination.

49. Active Learning with Data Augmentation Under Small vs Large Dataset Regimes for Semantic-KITTI Dataset

50. Randomized Active Learning to Identify Phishing URL