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1. Structural Integrity in Measures of Self Concept.

2. Effects of Individualized, Integrated Language Arts Instruction on the Attitudes of Poor Readers.

3. Testing for Factorially Invariant Measuring Instruments: A Reexamination and Application.

4. Changes in Concerns About the Innovation Related to Adopter Characteristics, Training Workshops, and the Use of the Innovations.

5. A Controlled Evaluation of a Total School Improvement Process, School Renaissance.

6. Impact of Attendance at Parent Conferences on Elementary and Middle School Title I Students' Reading and Math Test Scores.

7. An Examination of Response Dependency When There Is More than One Correct Answer.

8. A Comparison of Analysis of Covariance and Blocking Designs in a Gender and Science Context.

9. The Effects of Learning a Computer Programming Language on the Logical Reasoning of School Children.

10. Bilingual Education: When Should the Child Start?

11. Differential Effectiveness of Three Kinds of Computer-Assisted Instruction.

12. School Bureaucratization and Student Achievement: Towards Modeling Administrative Behavior in Teachers. Final Report.

13. A Progress Evaluation of Four Bilingual Children's Television Shows.

14. Linear versus Nonlinear Analysis in the Measurement of Effects in a Quasi-Experimental Design.

15. Using the Title I Control Group Model for Evaluation Research and Development of a Supplemental Mathematics Project for Third and Fifth Grade Students.

16. The Use of Teacher Rating of Oral English Proficiency As a Covariate in the Analysis of Reading Scores.

17. The CRT/Curriculum Articulation Project in the Penn Manor Elementary Schools. Phase One: Report of the Pilot Projects at Pequea.

18. Teaching Keyboarding Skills to Elementary School Students in Supervised and Unsupervised Environments.

19. Structural Relations of Conditions of Learning and Achievement.

20. Touch‐typing for better spelling and narrative‐writing skills on the computer.

21. A mobile gamification learning system for improving the learning motivation and achievements.

22. A knowledge engineering approach to developing educational computer games for improving students' differentiating knowledge.

23. 1:1 mobile inquiry learning experience for primary science students: a study of learning effectiveness.

24. Effect of Children ‐ Generated Illustrations in text on Pupils' Achievement in Phonics.

25. Representation visuals' impacts on science interest and reading comprehension of adolescent English learners.

26. Semantic fluency in deaf children who use spoken and signed language in comparison with hearing peers.

27. Effects of game-based learning in an OpenSim-supported virtual environment on mathematical performance.

28. Supporting conceptual understanding of the associative and distributive properties through digital gameplay.

29. Impact of Cognitive Behavioral Therapy on Observed Autism Symptom Severity During School Recess: A Preliminary Randomized, Controlled Trial.

30. Development of children's creativity and manual skills within digital game-based learning environment.

31. Adaptation of a Knowledge-Based Instructional Intervention to Accelerate Student Learning in Science and Early Literacy in Grades 1 and 2.