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Effects of game-based learning in an OpenSim-supported virtual environment on mathematical performance.
- Source :
- Interactive Learning Environments; Jun2017, Vol. 25 Issue 4, p543-557, 15p
- Publication Year :
- 2017
-
Abstract
- This experimental study was intended to examine whether the integration of game characteristics in the OpenSimulator-supported virtual reality (VR) learning environment can improve mathematical achievement for elementary school students. In this pre- and posttest experimental comparison study, data were collected from 132 fourth graders through an achievement test. The same math problem-solving tasks were provided to the experimental and control groups in the VR learning setting. Tasks for the experimental group involved the game characteristics of challenges, a storyline, immediate rewards, and the integration of game-play in the learning content. Analysis of covariance with the achievement test results indicated a significant effect of game-based learning (GBL) in the VR environment, in comparison with non-GBL in the VR environment, in promoting math knowledge test performance. [ABSTRACT FROM PUBLISHER]
Details
- Language :
- English
- ISSN :
- 10494820
- Volume :
- 25
- Issue :
- 4
- Database :
- Complementary Index
- Journal :
- Interactive Learning Environments
- Publication Type :
- Academic Journal
- Accession number :
- 122543126
- Full Text :
- https://doi.org/10.1080/10494820.2016.1167744