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Effects of game-based learning in an OpenSim-supported virtual environment on mathematical performance.

Authors :
Kim, Heesung
Ke, Fengfeng
Source :
Interactive Learning Environments; Jun2017, Vol. 25 Issue 4, p543-557, 15p
Publication Year :
2017

Abstract

This experimental study was intended to examine whether the integration of game characteristics in the OpenSimulator-supported virtual reality (VR) learning environment can improve mathematical achievement for elementary school students. In this pre- and posttest experimental comparison study, data were collected from 132 fourth graders through an achievement test. The same math problem-solving tasks were provided to the experimental and control groups in the VR learning setting. Tasks for the experimental group involved the game characteristics of challenges, a storyline, immediate rewards, and the integration of game-play in the learning content. Analysis of covariance with the achievement test results indicated a significant effect of game-based learning (GBL) in the VR environment, in comparison with non-GBL in the VR environment, in promoting math knowledge test performance. [ABSTRACT FROM PUBLISHER]

Details

Language :
English
ISSN :
10494820
Volume :
25
Issue :
4
Database :
Complementary Index
Journal :
Interactive Learning Environments
Publication Type :
Academic Journal
Accession number :
122543126
Full Text :
https://doi.org/10.1080/10494820.2016.1167744