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1. From experiencing to expressing: A virtual reality approach to facilitating pupils' descriptive paper writing performance and learning behavior engagement.

2. Comparing the use of the interpersonal computer, personal computer and pen-and-paper when solving arithmetic exercises.

3. Mindfulness in a digital math learning game: Insights from two randomized controlled trials.

4. ICT-supported learning for inclusion of people with special needs: Review of seven educational technology journals, 1970-2011.

5. The relationship between educational television and mathematics capability in Tanzania.

6. DISCUSSION OF PAPERS BY PROFESSORS ATKINS AND KARPLUS.

7. ECRIMO, an app to train first graders' spelling: Effectiveness and comparison between different designs.

8. Analytics‐supported reflective assessment for 6th graders' knowledge building and data science practices: An exploratory study.

9. Person‐centred practices in education: a systematic review of research.

10. Immersive virtual field trips in education: A mixed‐methods study on elementary students' presence and perceived learning.

11. Indigenous Mexican Teachers and Decolonial Thinking: Enacting Pedagogies of Reclamation.

12. The development of number line accuracy in elementary school children: A cross‐country longitudinal study.

13. Software‐based intervention with digital manipulatives to support student conceptual understandings of fractions.

14. Augmented reality assisted learning achievement, motivation, and creativity for children of low‐grade in primary school.

15. Using OVIP online: a teacher‐mediated computer‐assisted programme for pupils with reading difficulties.

16. Building personalised homework from a learning analytics based formative assessment: Effect on fifth‐grade students' understanding of fractions.

17. Computer‐supported knowledge building to enhance reading motivation and comprehension.

18. The craftivists: Pushing for affective, materially informed pedagogy.

19. Engaging children as readers and writers in high‐poverty contexts.

20. Development of a VR Training System for Saito's Music Conducting Method.

21. An embodied, analogical and disruptive approach of AI pedagogy in upper elementary education: An experimental study.

22. Elementary students' self‐regulation in computer‐based learning environments: How do self‐report measures, observations and teacher rating relate to task performance?

23. CONCEPTS OF MAGNETISM HELD BY ELEMENTARY SCHOOL CHILDREN.

24. Promoting deep writing with immersive technologies: An SVVR‐supported Chinese composition writing approach for primary schools.

25. Using intra‐task flexibility on an intelligent tutoring system to promote arithmetic problem‐solving proficiency.

26. Immersive virtual field trips and elementary students' perceptions.

27. Game learning analytics for understanding reading skills in transparent writing system.

28. Pedagogy for reading for pleasure in low socio‐economic primary schools: beyond ‘pedagogy of poverty’?

29. Collaborative behavioural patterns of elementary school students working on a robotics project.

30. Round or rectangular tables for collaborative problem solving? A multimodal learning analytics study.

31. The effects of ABRACADABRA on reading outcomes: An updated meta‐analysis and landscape review of applied field research.

32. Longitudinal relationships between syntactic skills and Chinese written composition in Grades 3 to 6.

33. Interactive sonification of images in serious games as an education aid for visually impaired children.

34. Scratch and unity design in elementary education: A study in initial teacher training.

35. Researching the influence of teaching assistants on the learning of pupils identified with special educational needs in mainstream primary schools: exploring social inclusion.

36. A framework for aligning needs, abilities and affordances to inform design and practice of educational technologies.

37. Learning English using children's stories in mobile devices.

38. Meeting players where they are: Digital games and learning ecologies.

39. Reading for pleasure: supporting reader engagement.

40. Teacher‐created video instruction in the elementary classroom—Its impact on students and teachers.

41. Postmodernist perceptions of teacher professionalism: a critique.

42. Taking an instrumental genesis lens: New insights into collaborative mobile learning.

43. 'Are we being de-gifted, Miss?' Primary school gifted and talented co-ordinators' responses to the Gifted and Talented Education Policy in England.

44. Mobile app features that scaffold pre‐school learning: Verbal feedback and leveling designs.

45. Affordances of a mobile learner‐generated tool for pupils' English as a second language vocabulary learning: An ecological perspective.

46. Language counts when learning mathematics with interactive apps.

47. Review of computer-based assessment for learning in elementary and secondary education.

48. Children's responses to the interactivity of storybook apps in family shared reading events involving the iPad.

49. The effect of collaborative annotation on Chinese reading level in primary schools in China.

50. Kinaesthetic training was no more effective than handwriting practice or no treatment in improving kinaesthesis or handwriting speed and legibility in grade-one students.