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23 results

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1. ML-Quest: a game for introducing machine learning concepts to K-12 students.

2. The trade-off between complexity and accuracy. Preparing for computer-based adaptive instruction on fractions.

3. A systematic review of UAV applications to education.

4. Personal learning environment: an experience with ESP teacher training.

5. Temporal emotion-aspect modeling for discovering what students are concerned about in online course forums.

6. User behavior pattern detection in unstructured processes – a learning management system case study.

7. Aligning learning design and learning analytics through instructor involvement: a MOOC case study.

8. Comparing machine learning to knowledge engineering for student behavior modeling: a case study in gaming the system.

9. Instructional design using an in-house built teaching assistant robot to enhance elementary school English-as-a-foreign-language learning.

10. Facilitating effective digital game-based learning behaviors and learning performances of students based on a collaborative knowledge construction strategy.

11. Diversity as a natural occurrence: an enrichment strategy of peer learning.

12. Digging for acceptance theory.

13. From VLEs to learning webs: the implications of Web 2.0 for learning and teaching.

14. The eight learning events model: A pedagogic conceptual tool supporting diversification of learning methods.

15. Ethical considerations for educational research in a virtual world.

16. Cognitive-operative model of intelligent learning systems behavior.

17. The Personal Learning Environment and the human condition: from theory to teaching practice.

18. Positioning of learners in learning networks with content, metadata and ontologies.

19. Scaffolding in technology-enhanced learning environments.

20. Asking Questions During Self-Directed Inductive Learning: Effects on Learning Outcome and Learning Processes.

21. Towards Integration of Learning Objects Metadata and Learner ProfilesDesign: Lessons Learnt from GESTALT.

22. What are Educational Objects?

23. Conceptual Construction of Fields Through Tactile Interface.